10,839 Commits over 1,950 Days - 0.23cph!
Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass
Hooked up piano model
Fixed IK hand target gizmos not appearing
Hooked up piano model
Fixed IK hand target gizmos not appearing
Client/Server compile fixes
Mountables can now optionally suppress the hand animation layer
Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation)
Mountables can now apply an animation override while in use
Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight)
Hooked up new drum kit and piano sitting animations via overrides
Fixed wires not appearing during placement with the wire tool
Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok)
Fixed some editor NREs
Support for an octave shift set of notes - hold a button (defaults to keypad enter) to access another octave of every note
Hooked up another octave on the piano (defaults to 3, can access 4 by holding octave shift button)
Supports console bindings eg. "playnote d3#" or "bind n playnote d4"
Fixed console bindings not working on mountable isntruments
Don't run IK update on server
IK should match up over network
Support for non-standard IK transform space (for held items)
IK pass on drum kit
Show all ik points as gizmos
Cleaned up duplicate piano and drum kit sound definitions
Fixed some keybinding issues, fixed dedicated sharp keys not doing anything
Cleanup logic to potentially support more notes
Player model IK support, assign an IK target per note and move hands to appropriate location
Removed Dynamic flag on wires, wires now spawn in correct transform position/rotation and can be treated as static for lod purposes
WIP marker display on compass
More map co-ordinate tweaks (still pretty busted)
Store death position
WIP ability to add markers to map
Tambourine setup (placeholder sfx)
Bass item setup (no sfx yet)
Updated cowbell with new key controller
Flute instrument setup with placeholder sounds. Added support for instruments that only allow one note at a time
Moved some scripts into more sensible locations
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Better default keys layout
Consolidate sheet logic
Cleanup logs
Trying out a client input path for instruments
Lower tesselation level on wires based on quality level convar
Don't tesselate lines that don't have any slack (player made)
Hooked up new piano notes and drum notes
Fixed multiple static instruments receiving input from the same player at the same time
Show output line connections as a debug line if the object isn't selected
Removed changes to IsDynamic on the LOD component of wires
Adjust cull distance on wires to be 40 + wire length to account for really long wires
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Hold instruments work better with key sequences
Fixed not being able to rapidly hit notes on hold compatible instruments, minimum note time is now used to fade out the note
Fixed being able to wield other items while playing a mountable instrument