userJarryd Campicancel
reporust_rebootcancel

12,658 Commits over 2,315 Days - 0.23cph!

1 Year Ago
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1 Year Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
1 Year Ago
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1 Year Ago
Potential SwapKeycard.UpdateAccessLevel fix
1 Year Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
1 Year Ago
Fixed binoculars overlay covering chat
1 Year Ago
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1 Year Ago
Fixed shields not getting OnHolster callbacks
1 Year Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
1 Year Ago
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1 Year Ago
Merge from elevator_collider_rework
1 Year Ago
Merge from main
1 Year Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
1 Year Ago
SB TC now uses the deploy/destroy sounds of the retro TC
1 Year Ago
Merge from main
1 Year Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
1 Year Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
1 Year Ago
Fixed some parts of ADS still working when a shield is equipped
1 Year Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
1 Year Ago
Added some help text to the gesture picker
1 Year Ago
Reapplied animator changes from RPS branch Fixed player gesture layer not fading out after a one shot gesture
1 Year Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
1 Year Ago
Merge from hackweek_crudegestures/rps
1 Year Ago
Merge from main
1 Year Ago
Fix options menu not having a body section enabled by default
1 Year Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
1 Year Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
1 Year Ago
Merge from homing_spectate_fix
1 Year Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
1 Year Ago
Merge from main
1 Year Ago
Merge from spectate_blackout_fix
1 Year Ago
Fixed spectators getting a black screen
1 Year Ago
Merge from underwater_cinematic_blur_fix
1 Year Ago
Show the water line but increase the blur distance to 25m in cinematic mode
1 Year Ago
Merge from underwater_cinematic_blur_fix
1 Year Ago
underwater_cinematic convar disables blur effect
1 Year Ago
Fixed vehicle parenting
1 Year Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Server compile fix
1 Year Ago
Revert the Network visibility grid changes to allow proper layered network grids
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from elevator_vehicle_parent
1 Year Ago
Added trike to office lift allowed list
1 Year Ago
Add pedal trike to vehicle whitelist