1,781 Commits over 2,526 Days - 0.03cph!
Added human skulls as a junk fishing option
Fish trap unsaved changes
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout)
Trout is now much rarer in fish trap
Mark fishing rod as default blueprint (for testing, may change before wipe)
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle)
Fixed line of sight check happening every frame (should only be a couple of times a second)
Fix client NRE when when swapping between fishing rod on belt bar
Potentially fixed fishing rod server nre
Merge from voiceprops/dlc
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item")
Will only work if server.cinematic is true
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
Show IO information on crafting UI (same as weapons)
Merge from electrical_qol
Better cancel support for internet streams
Potential fix for radio streaming stall
Don't connect/disconnect in boom box load
Remove Yaarana radio station
Improved audio stream buffering:
Use a ring buffer for increased performance and smaller memory footprint
Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others)
Stop downloading more data if enough has been buffered
Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues
Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
Applied new settings to large tiles variant as well
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc (achievements)
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Fixed players mouths not moving when voice chatting
Can no longer press Alt to unlock the mouse while in debug camera if not in a demo
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
Added coloured directional hose materials
Default colour radial menu option is now coloured green when using hose tool
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc