userJarryd Campicancel
branchrust_reboot/maincancel

1,562 Commits over 2,314 Days - 0.03cph!

6 Years Ago
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
6 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
6 Years Ago
Tweaked ultrawide handling to straighten out ironsights
6 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
6 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
6 Years Ago
Add watertests save file
6 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
6 Years Ago
Merge from fov_viewmodel_scale
6 Years Ago
Remove a couple of MarkDirty calls that weren't needed in Sprinkler Add a slight delay to the fluid switch recalculation to not double up processing
6 Years Ago
Cache invoke methods to remove even more garbage
6 Years Ago
Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
6 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
6 Years Ago
██▅▄▌ ▋▌▆▆▌▉▊ ██▌▊ █▌▌▆▅▉▋ ▊█▊▆ ▉▋█▊ ▇█▊▅ ▋▌▋ ▌▌▌▇▋ ▉▄▄▊█▍█▆
6 Years Ago
Fixed incorrect power consumption display on water pump and powered water purifier in builds
6 Years Ago
▋▅▌█▌ ▉ ▇▉▊▌▋ ▋▄▊▄▉▄▋▄ ▆█▄▇ ▄▍█▅▊▌▌▇▄▌ ▋ ▉▌▆▍▉ ▇▊▌██▆▌▍ ▊▉ ▄▌▌▅▅▋
6 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
6 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
6 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
6 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
6 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
6 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
6 Years Ago
Merge from farming2
6 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
6 Years Ago
Merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
Merge from cinematic_tools
6 Years Ago
Merge from farming2
6 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
6 Years Ago
Fixed possible exception in ScientistNPC OnKilled
6 Years Ago
▄▄▅▆▄▆▊▄ ▆▅▊▉ ▄▋▊▅ ▄▆ ▄▉▋▍█▄▄▇ █▆▉ ▄▊▌ █▍▄▉▆▌▊
6 Years Ago
Potentially fixed LootContainer.OnKilled stats NRE (only occurs when a container is killed via a DestroyOnGroundMissing component)
6 Years Ago
Merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
Fixed death marker not updating position
6 Years Ago
Merge from farming2
6 Years Ago
█▅▌▉█ ▍▊▌▍ ▋▉▅▋███_▉▇▅▄▄▉▉▉
6 Years Ago
Fixed Drive buttons in workshop model download UI not working
6 Years Ago
▉▍▉▊▇▉▅ ▊▍▆'▍ ▇▉▊▆ ▍▅▇▇▅██▋ ▆█▅██ ▅▆█▅▅▅▋ (▌▋▌ ▇▋▅▄█▍▄▄▇ ▋▋▍█ ▋▆▌▅▄▅▇▆▆▅)
6 Years Ago
Remove that change, was meant to be on a different branch
6 Years Ago
Add player.dismount command
6 Years Ago
Fixed debug camera input being processed while player is unfrozen
6 Years Ago
Fix cambone command throwing exceptions
6 Years Ago
Instrument turret NRE fix
6 Years Ago
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method Removed multiple casts in OnKilled
6 Years Ago
Merge from cinematic_tools
6 Years Ago
Compile fix