userJarryd Campicancel
branchrust_reboot/maincancel

1,485 Commits over 2,192 Days - 0.03cph!

5 Years Ago
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
5 Years Ago
Revert DLC item skipping in item generation Print a warning if an item shortname is null or empty
5 Years Ago
Merge from summer_dlc
5 Years Ago
Another attempt to stop Trigger NRE's on water volumes
5 Years Ago
Merge from corpse_floating2
5 Years Ago
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5 Years Ago
Update pool descriptions to specify they only accept fresh water Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
5 Years Ago
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing Recalculating the bounds now marks the prefab as dirty
5 Years Ago
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
5 Years Ago
Potential fix for NRE when being killed in a pool
5 Years Ago
Don't do steam server dlc check in editor, it won't work since we don't auth
5 Years Ago
Merge from summer_dlc
5 Years Ago
Merge from summer_dlc
5 Years Ago
Merge from summer_dlc
5 Years Ago
Merge from summer_dlc
5 Years Ago
Increase tree impact damage multiplier from cars (3->5)
5 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount
5 Years Ago
Speculative fix for NRE in TriggerBase
5 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
5 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
5 Years Ago
Fix NRE for missing vehicle push boxes
5 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
5 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
5 Years Ago
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
5 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
5 Years Ago
Tweaked ultrawide handling to straighten out ironsights
5 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
5 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
5 Years Ago
Add watertests save file
5 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
5 Years Ago
Merge from fov_viewmodel_scale
5 Years Ago
Remove a couple of MarkDirty calls that weren't needed in Sprinkler Add a slight delay to the fluid switch recalculation to not double up processing
5 Years Ago
Cache invoke methods to remove even more garbage
5 Years Ago
Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
5 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
5 Years Ago
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5 Years Ago
Fixed incorrect power consumption display on water pump and powered water purifier in builds
5 Years Ago
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5 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
5 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
5 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
5 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
5 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
5 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
5 Years Ago
Merge from farming2
5 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
5 Years Ago
Merge from farming2
5 Years Ago
Merge from farming2
5 Years Ago
Merge from cinematic_tools
5 Years Ago
Merge from farming2