userJarryd Campicancel
reporust_rebootcancel

11,602 Commits over 2,042 Days - 0.24cph!

3 Years Ago
Comments
3 Years Ago
Reassign the sign content in the database instead of reading it out and then writing it back in
3 Years Ago
Don't let players outside of the module open the locker Fixed locker and bbq references not properly loading
3 Years Ago
Increased weight (340->400)
3 Years Ago
Renamed and moved camper sleeping bag entity
3 Years Ago
Update camper barbecue with the igniter models
3 Years Ago
Simplified IsOnThisModule check
3 Years Ago
Fixed individual gibs not dropping when vehicle takes gibs
3 Years Ago
Code review changes
3 Years Ago
Signs cleanup and comments
3 Years Ago
Door cleanup
3 Years Ago
Opening/closing doors while crawling now takes three seconds
3 Years Ago
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3 Years Ago
Merge from general_qol/signs
3 Years Ago
Added support for photo frames
3 Years Ago
Refactor signs to use ItemModAssociatedEntity to save content while in inventory Works a bit differently to cassette/photos, only creates the associated entity if the sign is picked up with content on it Removes data from FileStorage if the item is destroyed (the old implementation couldn't do this) Now supports picking up neon signs, saves all frames
3 Years Ago
Fixed repair target
3 Years Ago
Fixed seats sometimes loading in the incorrect position
3 Years Ago
Fixed sleeping bag cluster markers not properly populating
3 Years Ago
Compile fix
3 Years Ago
Cleanup, remove parenting volumes from prefab
3 Years Ago
Only use one seat config
3 Years Ago
Basic support for picking up player painted signs and retaining their texture Only covered basic signs right now, picture frames and neon signs still unsupported
3 Years Ago
Fixed some cases where the occupied UI wasn't showing when looking at a submarine
3 Years Ago
Don't show swap seats option on duo submarine if all of the seats are full Only show occupied if the player is looking in the appropriate direction
3 Years Ago
Added a new Flag_FullCapacity to vehicles Don't show the mount option if a vehicle is at full capacity Show a new occupied option with a cross when looking at a full vehicle (does nothing) Added a new Reserved flag as BaseVehicle and it's inheritors were using every reserved flag
3 Years Ago
Fixed an NRE when loading
3 Years Ago
Merge from main
3 Years Ago
Added a tooltip explaining that a seat is occupied Changed default name of sleeping bag in camper
3 Years Ago
Description update, mark camper module as default blueprint for testing
3 Years Ago
Better temporary barbecue positioning inside camper module
3 Years Ago
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3 Years Ago
Add extra vertical force and modify flip force when flipping boats that are in the water to more reliably get them right side up in one push Flip away from the player rather than always in the same direction
3 Years Ago
Large planters now snap to the centre of foundations
3 Years Ago
Don't show the key code visually on the memory button in the code lock screen (regardless of streamer mode)
3 Years Ago
Added entity.deletebytextblock that takes a text block and parses it for player ids, then deletes all entities owned by that player The id's need to be at the start of the line. Can be used to copy the results from ent auth to delete a large selection of entities
3 Years Ago
Only show the planter container open option when aiming at the edge of a planter
3 Years Ago
Append the total amount of an item in the inventory to the pop up in the bottom right of the screen if the item can stack in greater than 10 units
3 Years Ago
Unsaved comment
3 Years Ago
Garage doors now disable their door colliders when fully opened, fixes colliders blocking placement on the floor above
3 Years Ago
Disable mips on sign texture while painting (only affects the paint UI, not the actual sign)
3 Years Ago
Can now voice chat while painting signs (neon and normal) Added voice chat icons to painting dialogs (right aligned so they don't block the painting)
3 Years Ago
entity.deleteby now accepts multiple steam ids (eg. entity.deleteby 123456 654321 456789)
3 Years Ago
Can press Reload on the lock screen key to input the last entered code Updated the tooltip to mention the shortcut
3 Years Ago
Added a button to the code lock screen to enter the last entered code (hides the code in streamer mode)
3 Years Ago
Doubled speed of fade in when using binoculars Binoculars now start at smallest zoom level instead of maximum zoom level
3 Years Ago
Added a text search box to skin selection on repair panel and crafting menu
3 Years Ago
Merge from main
3 Years Ago
Fix main camera exception when opening workshop scene
3 Years Ago