11,048 Commits over 1,950 Days - 0.24cph!
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Fixed being able to stack telephones on top of each other
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Added a passthrough socket to the phone that passes through power if the phone is ringing or in an active call
Better styling for disabled state on phone dialler next/previous page and save contact buttons
Tweaked local offset of telephone vm so it's not off-screen
More player ownership checks
Readded missing PlayerModifiers component to player prefab, fixes teas not working (must have been lost in a merge)
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unsaved comment (no actual changes)
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Fixed multiple vm warning log when interacting with a phone
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Fixed dialler UI opening in an incorrect state
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Apply client-side check to make sure player doesn't get too far away from telephone while in use
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments)
Move line gizmo rendering to OnDrawGizmosSelected for better performance
Potential NRE fix in AnswerPhone
Fixed valid placement angle and added missing GroundWatch to telephone
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Fixed not being able to research items with redirects
When researching a redirected item a blueprint for the base item will be produced (eg. researching a spacesuit will produce a hazmat blueprint)
Ensure text exists before applying curve modifier
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Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
Changed skull text face colour and moved it out slightly on the default trophy
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
Revert SpawnHandler change
Tweaked positioning of label on default trophy and table trophy
Changed skull trophy text material to a lit version so it responds to light
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo