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12,210 Commits over 2,557 Days - 0.20cph!

6 Years Ago
Added decay to pools and watercraft
6 Years Ago
WIP dialogue graph
6 Years Ago
Added enum type and set beach chair to new sitting pose
6 Years Ago
Sunglasses worldmodel
6 Years Ago
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled) Tweak effects for tube, mostly shifting animation event timings and changing splash position Removed unused diagonal animations from player animator
6 Years Ago
Increase tree impact damage multiplier from cars (3->5)
6 Years Ago
Hooked up pool gibs
6 Years Ago
New convars for saving and loading a set of gear onto players for cinematics: "inventory.saveLoadout" saves the currently equipped belt and wear inventories into a file "inventory.deployLoadout" applies a saved loadout onto the given player "inventory.deployLoadoutInRange" applies a saved loadout onto all players in a radius
6 Years Ago
Removed double tube gibs Revert gib meshes New protection properties for paddling pool that makes it extremely vulnerable to slash, stab and bullet damage Copied the tube gib fx to the pool
6 Years Ago
Updated pool collider to remove ladder and adjusted ladder volume
6 Years Ago
Add two ramp colliders to the stairs on the pool for smoother movement
6 Years Ago
Move hand splashes
6 Years Ago
Replaced ripple particle with displacement component on board and tube
6 Years Ago
WIP particle hookup for board and tube
6 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount
6 Years Ago
Codegen
6 Years Ago
Merge from main
6 Years Ago
Unsaved
6 Years Ago
Reapply physics sync changes Increase prepool amount to 100
6 Years Ago
Merge from prefabattribute
6 Years Ago
Remove a null check in DestroyGib that doesn't seem to be needed anymore
6 Years Ago
Server compile fix
6 Years Ago
Remove scriptable objects and associated systems Update overrides
6 Years Ago
Merge from gib_pool
6 Years Ago
Got PrefabAttribute gibbables working on modular vehicles
6 Years Ago
Updated ConstructionSkin to spawn gibs
6 Years Ago
Speculative fix for NRE in TriggerBase
6 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
6 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
6 Years Ago
Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
6 Years Ago
Prepool 50 gibs Ensure Physics sync happens even during an exception Get disabled components in children Don't assign physics mesh to renderer
6 Years Ago
Trying out specific gib prefabs for box/sphere/capsule/mesh
6 Years Ago
Fix NRE for missing vehicle push boxes
6 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
6 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
6 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
6 Years Ago
Merge from main
6 Years Ago
Merge from gib_pool/scriptableobjects
6 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
6 Years Ago
Twig wall override
6 Years Ago
Try converting gib override list into a scriptable object instead
6 Years Ago
WIP converting Gibbable to a PrefabAttribute
6 Years Ago
Apply physics mesh
6 Years Ago
Code review changes: Removed physics mesh workaround from diogo (no longer needed) Disable all colliders when pooling a gib Just disable random variation when benchmarking
6 Years Ago
Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
6 Years Ago
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs) Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov) Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false") Commands are automatically saved and loaded
6 Years Ago
Benchmark change
6 Years Ago
Merge editor sections
6 Years Ago
Merge cleanup (custom material support)
6 Years Ago
Merge from main