13,163 Commits over 2,407 Days - 0.23cph!
Fixed incorrect parenting on oversized button colliders
Update neighbouring elevator states when an elevator piece is killed/picked up
Fixed some neighbour detection edge cases
Fixed elevator IO name not displaying
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
Fixed loot barrel gibs not using the correct material
▉▄▆▆ ▉▋▇▅▆ █▊▌▉ ▌▉ ▉▌▅▋▊ ▍▆▊▅▊ ▊▊▆▅▆ ▅▆ ▉▄▉▉▍ ▊▄█▅▊ ▋ ▆▉██▆▄█▆▌▆ ▅▊ ▆▇▄▉▌ ▄▅▄▄▇ ▇▇▉▇▍
Fix kayaks not decaying at the intended rate
█▅▇▉▇▅▆▊▍ ▉▋▌ ▍▌▊▊▉ █▄▅▇ ▊▅▋ ▄▆█ █▊█▅▅▋▇▅▇ ▉▆█▅█▅▆▅▇ ▋▇▌ █▍▅ ▊▊▊ ▆▋▄▊ █▄▊▋▍ █▇▊ ▅▊▊▆▄▆▍▍▋▆▇▍▇▇▍▊▄▋▇▉█▄▄▇▇▍▋ ▇█▊▅▌▋
▌▆▆▌▍█ ▍▅▉█▉ █▍▆▉▋▆ ▉▍▄▍▍ ▊▊▋ ▇▌▊▌▄▄▇ █▆▄▆▅▆ ▍█ ▅▆▉▌▋▄▆▋ ▅▉▋▇█▄▊▍ ▊▉▅▊▊
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
Icon and description typo fixes
Added an IOEntity child to the elevator to handle powered state
Fixed some save/load issues
Can now be deployed on floor/foundation as well as floor frames
Moved prefab position back to above pivot
Update collider positions and other components based on new prefab position
█▉▄█ ▋▉▋▄▉▉▋ ▍▍▍ ▇▋▉▊▉▌▌▍▍ ▄ ▅▄▅▋ █▅ ▅ ▅▄▌█▉▌▆▅▇▌▌█ ▍ ▇▍▌▉▉▇▍▅▌ ▋█ █▊▍▆▊▇▄ ▊▇▇▊ ▍▄█▋▍▆█▅ ▄▍▉ ▍▋ ▅▆▉ ▅▄▆▄▆ ▆█▍▌▌▄ █▍ ▋▅▄ ▊▋▄▋▅▋ █▊▊▊▋ █▍▋▆ ▄█▋▌▊ ▅▇▇▊▊█ ▌▄▆ ▍ ▆▆▌▉▆▄ ▅█ █▇▉▉ █▉█▍
Better rotation socket mod check
Kill parenting volume if elevator is destroyed
Spawn a separate entity to parent players for smooth movement
Add up/down button support and call to floor support
Ensure blocks are the same rotation, some conditional model stuff
Prefab and item setup, WIP code
▌▆▌▍▊▊ ▋███▊▋▆█▄ ▅▍▆ ▅▌▇▍▊▍▇▉ ▄▇▌▋▄▆▇▊▇█ ▆▍▋▉▆ ▆▇█▉ ▌▅▋▋▍ ▆▄▆▌▊▍ ▉▌ ▊▄▊ █▊▋▇█▇
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
▊▄▊▅▍▊ ▇ ▌▋▇█▄ ▍▇ ▋▌▋ ▆▄▆▌▉▆▇▊ ▋▄█▄▄▍▇▉ ▊▋▍▌▄▆▊▉ ▆▅ ▉▌▆ ▆▉▄█ ▄█▌▋▌▄ ▋▆█▆▉▍
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
▌▋▍▋▍▄ █▇▇▆▇ █▇▊▄ ▍▄ █▋▄▇▌ █▉▉▊▊ ▉▄▆▌ █▅▇▍ ▉▋ ▉▇█▅▆▌▆▄ ▉▉▇▍
Some more logs for audio issue, output files for external inspection
Better capsule auto sizing
Assigned gibs for:
Rechargeable batteries
Fridge
Hitch and Trough
Furnace
Fireplace
Dropbox
Locker
Mailbox
Mixing Table
Modular car lift
Adjusted a bunch of audio falloff ranges
Add some logs to debug sample rate issues in build
▊▋▆▅ ▍▍▉▋▉▌█▆ ▄█▇▊▄ ▆▍▍▆▆▅▊▉▋ ▍▇█ ▆█▇▋▊▅▅ ▄█ ▄▌▇▊▅▋
▅█▉▍▉▄▅▆ ██▋█▇ ▍▊▍▊▊ ▌▊ ▅▄▄▇ █▄▅ ▋▅█▄ ▄▇▉▋ ▅▆▋ ▌▆▉
Fix gibbable editor displaying a mesh when no meshes have overrides
▄▊▇▊▌▌█▆ ▊▆▇▋▆ ▌█▆▅▌▋▆▇ ▉▍▆▌▅▍▄▉▊ ▌█▌█ ▊▌▆ ▊▌▌ ▍▊▅▍ ▄▅▊▋▆ ▄▇▇▆
█▄▅▅▄▅ ▋ ▆█▊▅█ ▇▇▆ ▄▅ ▋▄▆▌▅▊▅▆ █▊▍▇▊▆▊█ ▋▉ ▋▊▍▇ ▄▍█▆▄ ▇▆▋▇ ▋▉▇▊▇█ ▋▆█▄▌ ▊▉▌▌▋
▆▄▅▍▉▇▇ ▆▆▍▌ ▊█▅▆▋ ▍▉▋ ▇▉▋▍▊ ▇▄▄▋▉▊
Redo player prefab changes
Protobuf definitions, codegen, manifest
▉█▍▄▉▉▆ ▋▄▊▅▊ ▇█▍▅▆ ▍▉▌▇▉▇▉ █▆▆▅ ▄▇▆ ▊▋▆