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12,007 Commits over 2,527 Days - 0.20cph!

6 Years Ago
Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI) Fixed another case where pump switches wouldn't disregard gravity Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters Fixed splitters draining water
6 Years Ago
Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
6 Years Ago
Fixed electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
6 Years Ago
Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position) Fixed liquid containers being able to treat themselves as a gravity source
6 Years Ago
Sprinklers no longer decay while in use
6 Years Ago
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
6 Years Ago
Tweaked handle points of Fluid Switch
6 Years Ago
Tweaked placement of fluid splitter mesh Adjusted IO handle positions accordingly
6 Years Ago
Merge from farming2
6 Years Ago
Fixed water catcher water input being marked as electric
6 Years Ago
Merge from farming2
6 Years Ago
Don't process drain further if we hit some water storage while calculating drain (becomes way too complicated) Fixed autofill not processing gravity restrictions in some cases Enable autofill on barrels
6 Years Ago
Merge from farming2
6 Years Ago
Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
6 Years Ago
Fixed death marker not updating position
6 Years Ago
Merge from farming2
6 Years Ago
Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
6 Years Ago
Check IO ent of a wire exists
6 Years Ago
Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
6 Years Ago
Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
6 Years Ago
Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
6 Years Ago
Fixed not being able to store salt water in water barrels (was an unintended regression) Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
6 Years Ago
Cull sprinkler animator completely
6 Years Ago
Fix UI info on the power sockets on the fluid switch displaying the incoming water as power
6 Years Ago
Remove art on server for composter Add grass displacement volume
6 Years Ago
Added grass displacement to planter boxes
6 Years Ago
Fixed water requirement displaying as power in the IO entity information panel
6 Years Ago
Fix divide by zero exception
6 Years Ago
Fixed tap collider on water barrel not lining up with tap
6 Years Ago
Fixed bota bag being held in third person with an offset
6 Years Ago
Fix non localized entity name displaying on water purifier while hose is equipped
6 Years Ago
Sprinkler now distributes water more evenly among nearby splashable objects Doubled water output on sprinkler to compensate
6 Years Ago
Fixed not being able to input power into the pump slot on the fluid switch
6 Years Ago
Fixed fluid switch draining water when nothing is plugged into it's output
6 Years Ago
Repositioned fluid outputs on large and small water catchers
6 Years Ago
Merge from main
6 Years Ago
Moved input/output slots on water barrel
6 Years Ago
Increased water barrel output flow to 12
6 Years Ago
Don't show electric plug info when using hose tool and vice versa
6 Years Ago
Fixed Drive buttons in workshop model download UI not working
6 Years Ago
Manually fixed some merge issues in IOEntity
6 Years Ago
Made PushLiquid respect backtracking convar
6 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
6 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
6 Years Ago
Fixed fluid entities sometimes not turning off when connections were destroyed Fixed an NRE when making connections to fluid entities with more than one output
6 Years Ago
Updated the crosshair gravity warning when connecting hoses to use the new Root check logic Compile fixes
6 Years Ago
Sprinkler decays every time it splashes
6 Years Ago
Rotate sprinkler mesh so hose point matches mesh Added some profiler coverage to IO areas of interest
6 Years Ago
player.mount now works for horses
6 Years Ago
Fixed player.mount not working correctly