userJarryd Campicancel
reporust_rebootcancel

13,421 Commits over 2,435 Days - 0.23cph!

5 Years Ago
Even more volume tweaks
5 Years Ago
More prevent building volume tweaks
5 Years Ago
Elevators can now only be built up to 6 floors high
5 Years Ago
Deploy volume tweaks
5 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers
5 Years Ago
Delete hi res materials folder
5 Years Ago
Unsaved
5 Years Ago
Transfer any damage applied to the elevator lift to the elevator parent
5 Years Ago
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Update protobuf definition numbers for easier merges
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Tweaked call button colliders
5 Years Ago
Strip some colliders on the server Better EntityMenu conditions
5 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
5 Years Ago
Lots of cleanup and code removal now that sockets are being used
5 Years Ago
Removed SocketMod_ElevatorRotation (no longer needed)
5 Years Ago
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5 Years Ago
Reworked elevator connections to use construction sockets instead of bounds overlaps
5 Years Ago
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
5 Years Ago
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
5 Years Ago
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
5 Years Ago
Convert the lift section of the elevator into it's own entity
5 Years Ago
Updated elevator description
5 Years Ago
Fixed not being able to rotate elevator block
5 Years Ago
Fixed hurt trigger starting active Fixed hurt trigger applying damage incorrectly in listen server
6 Years Ago
Update fence collider layer
6 Years Ago
Tweaked prevent building volume to stop blocking wire tool access
6 Years Ago
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it
6 Years Ago
Lift mesh is now marked as wood so it uses correct hit effects
6 Years Ago
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6 Years Ago
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6 Years Ago
Fix editor scene error when selecting an IOEntity with a null output array
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Cleanup
6 Years Ago
Remove topFloor bool from save data, use a flag instead Fixed a couple of cleanup issues
6 Years Ago
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6 Years Ago
Fixed protection type on elevator so it can take damage
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from SecretLabChair
6 Years Ago
Merge from spacesuit
6 Years Ago
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6 Years Ago
Prevent building layer fix