userJarryd Campicancel
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13,194 Commits over 2,407 Days - 0.23cph!

6 Years Ago
Unsaved
6 Years Ago
More car gib changes
6 Years Ago
Don't parent building block gibs More rotation tweaks
6 Years Ago
If a player is text muted also mute their voice
6 Years Ago
PrefabAttribute Equals override now ensures it's comparing another PrefabAttribute before comparing
6 Years Ago
Cherry pick 53796
6 Years Ago
Compile fix
6 Years Ago
Merge from gib_pool
6 Years Ago
Merge from farming_optimisation
6 Years Ago
Use current flag instead of next (probably the same thing but this keeps consistency)
6 Years Ago
Refresh vehicle modules
6 Years Ago
Merge from main
6 Years Ago
Roll back module entity changes (causing merge issues)
6 Years Ago
Increase maximum length of drain calculation
6 Years Ago
Show clone option by default when mousing over plants while holding RMB (save opening entity menu)
6 Years Ago
Gravity warning when connecting fluid entities will now be more accurate and take into account whether a prop is powered
6 Years Ago
Merge from main
6 Years Ago
Remove from benchmark list
6 Years Ago
Remove benchmark scene
6 Years Ago
Fix gib rotation
6 Years Ago
Fix LiquidContainer server NRE
6 Years Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
6 Years Ago
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
6 Years Ago
Merge from dialogue_graph
6 Years Ago
Merge from main
6 Years Ago
Moved client gib creation to a new virtual SpawnGibs method that gets called from DoDestroyEffects New SeasonalTimedExplosive class to manage gibs since we can't disable the gibbable on the gameobject any more
6 Years Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
6 Years Ago
Check server state in CeilingLight growable refresh (like the GrowableHeatSource component)
6 Years Ago
Spawn all car gibs Tweak position/rotation calculation
6 Years Ago
Fixed car conditional gibs not working Added a uniqueId field to Gibbable to help identify specific components in situations where we need to only deploy specific gibs (like with car components)
6 Years Ago
Tweak force position when paddling Halve push force if floating in water
6 Years Ago
Rename kayak seats for consistency
6 Years Ago
Fixed gib rotation Prefab cleanup
6 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
6 Years Ago
Check line exists before reading
6 Years Ago
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6 Years Ago
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6 Years Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
6 Years Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
6 Years Ago
Add check for IsDestroyed in all WantsSplash implementations
6 Years Ago
Unsaved
6 Years Ago
Code review: Use prefab resource id instead of calling StringPool
6 Years Ago
Code review: Change PushLiquid in LiquidContainer to CheckPushLiquid Null check time cached values Use IsValid check where possible (and in IOEntity) Ensure push targets don't get double added Better sprinkler splash randomisation
6 Years Ago
Merge from gib_pool/merge
6 Years Ago
Merge fixes for gib velocity
6 Years Ago
Merge WIP
6 Years Ago
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6 Years Ago
Lowered canoe drag
6 Years Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
6 Years Ago
Oar crafting costs, throwable setup