userJarryd Campicancel
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13,162 Commits over 2,407 Days - 0.23cph!

5 Years Ago
Fixed gib rotation Prefab cleanup
5 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
5 Years Ago
Check line exists before reading
5 Years Ago
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5 Years Ago
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5 Years Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
5 Years Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
5 Years Ago
Add check for IsDestroyed in all WantsSplash implementations
5 Years Ago
Unsaved
5 Years Ago
Code review: Use prefab resource id instead of calling StringPool
5 Years Ago
Code review: Change PushLiquid in LiquidContainer to CheckPushLiquid Null check time cached values Use IsValid check where possible (and in IOEntity) Ensure push targets don't get double added Better sprinkler splash randomisation
5 Years Ago
Merge from gib_pool/merge
5 Years Ago
Merge fixes for gib velocity
5 Years Ago
Merge WIP
5 Years Ago
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5 Years Ago
Lowered canoe drag
5 Years Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
5 Years Ago
Oar crafting costs, throwable setup
5 Years Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
5 Years Ago
Gib hookup, reduce canoe health, fix push priority
6 Years Ago
Fixed growable entities updating their quality twice when consuming water
6 Years Ago
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
6 Years Ago
Merge from main
6 Years Ago
Subtract 53586 (already getting pooled on a different branch)
6 Years Ago
Oar worldmodel fixes, damage properties, animation events
6 Years Ago
Paddle and movement splash effects
6 Years Ago
Support for backwards paddling
6 Years Ago
More paddling/velocity work
6 Years Ago
Paddle viewmodel logic
6 Years Ago
Planters, sprinklers, water pump, fluid switch are now poolable
6 Years Ago
Paddling work
6 Years Ago
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6 Years Ago
Oar and canoe WIP setup
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
6 Years Ago
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
6 Years Ago
Manifest, more item changes
6 Years Ago
Marked some items as non-researchable
6 Years Ago
Cleanup, fix compile error
6 Years Ago
Codegen, manifest Redo player prefab changes
6 Years Ago
Merge from main
6 Years Ago
Comment TimeCachedValue
6 Years Ago
Revert line of sight change on sprinkler
6 Years Ago
Cleanup, some comments
6 Years Ago
Cleanup, fixed some more edge cases
6 Years Ago
Properly fixed adding/removing ports
6 Years Ago
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