12,474 Commits over 2,131 Days - 0.24cph!
More static water catcher fixes, fixed version in compound prefab
Fixed static water catcher not using correct loot panel
Ignore gravity check for connection exiting a powered pump
Fixed a case when autofilling liquids would do an incorrect height check
Fix direct connections from water source to sprinkler (regression introduced today)
Increase water per splash from sprinklers from 20 -> 30
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Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI)
Fixed another case where pump switches wouldn't disregard gravity
Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters
Fixed splitters draining water
Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
Fixed electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position)
Fixed liquid containers being able to treat themselves as a gravity source
Sprinklers no longer decay while in use
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
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Tweaked handle points of Fluid Switch
Tweaked placement of fluid splitter mesh
Adjusted IO handle positions accordingly
Fixed water catcher water input being marked as electric
Don't process drain further if we hit some water storage while calculating drain (becomes way too complicated)
Fixed autofill not processing gravity restrictions in some cases
Enable autofill on barrels
Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
Fixed death marker not updating position
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Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
Check IO ent of a wire exists
Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
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Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
Fixed not being able to store salt water in water barrels (was an unintended regression)
Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
Cull sprinkler animator completely
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Fix UI info on the power sockets on the fluid switch displaying the incoming water as power