12,640 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Saved camera debug positions are now in the /camsaves directory rather than the root of the project/build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water purifiers not correctly clamping the input amount 
Fixes incorrect conversion values when feeding in water to a purifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add player.gotosleep command for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for TriggerHurtNotChild volumes on cars to damage AI
Added an AI damage multiplier to adjust the damage specifically for AI collisions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip client root on water purifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add prevent building volume, not in water and angle sockets to powered water purifier
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hooked up powered material for powered water purifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Read/Write campfire purifier gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert campfire water purifier to old model/material for skins compatibility
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sprinkler applying wetness to players above it when placed on a ceiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                More save/load/demo fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some issues when loading demos
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Code review: Move currentPlayer to a shared entity ref that is saved and loaded to better support going in and out of network range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed busy flag being set to false incorrectly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code review: Use GetConnectionsWithin instead of subscribers to reduce potential traffic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed custom skins not applying to new water purifier (not ready for merge though, will need an art update)
 
                
                
                
                
                
             
         
        
            
            
            
                
                R/W purifier gibs
Update purifier IO socket locations
Update purifier icon
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Code review: check calling player in RPC's and use Busy flag
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show third person handset while in first person now that we have a viewmodel
Adjust wire position when using player is in first person
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Code review changes:
Converted various on/playing bools to a flag to fix issues when going in/out of range
Fixed voice range replicated var not marked as static (woops)
Cassette max storage amount is now stored in megabytes, not bytes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water drain amounts not updating when disconnecting hoses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix water purifier not showing power consumption in inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked crafting costs
Water pump and powered water purifier are no longer default blueprints
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible client NRE fixes in SimpleFlare and MiniCopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scale offset viewmodel based on fov
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code review: clamp wetness value so it can't go above 1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temp icon and more prefab setup for powered water purifier
Fixed double kill warning when destroying powered water purifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code review: place on water mode now uses water mask raycast instead of a plane
 
                
                
                
                
                
             
         
        
            
            
            
                
                Realigned colliders and IO sockets on new water purifier model
Code review: Don't run CreateWater invoke if power input is 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code review: Don't invoke create water on water pump unless input is greater than 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invokes happening after benchmark ends
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a gibs benchmark scene to test performance = "GibbableBenchmark"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some more allocations
Update GibPrefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new custom Gibbable component editor inspector
Added the ability to override the collider per gib-piece to a box collider
Includes an Auto-size button to quickly snap a box collider to a mesh