userJarryd Campicancel
reporust_rebootcancel

12,474 Commits over 2,131 Days - 0.24cph!

5 Years Ago
Shrink sprinkler splash radius, expose radius as a gizmo
5 Years Ago
Move water catcher sockets to other side of entity
5 Years Ago
Hose tool now places proper hose lines while placing instead of cables
5 Years Ago
Fixed some gravity pump edge cases Fixed fluid splitter marked as electric
5 Years Ago
Respect max stack size when moving fuel around Sprinkler now only stores 10ml of water locally
5 Years Ago
Move apart water in/passthrough slots on sprinkler for easier use
5 Years Ago
Added a new "plumber" player inventory default
5 Years Ago
Add recursive checks for fuel transfer
5 Years Ago
Add some extra checks to stop recursive fuel connections Add some extra checks to stop water re-entering network after being splashed
5 Years Ago
Fix map not zooming
5 Years Ago
Rework water input gravity calculation to use handle location, not entity location (since water barrel plug is much higher than the water barrel root)
5 Years Ago
Show gravity warning on crosshair when connecting two water entities that need a pump
5 Years Ago
Manifest
5 Years Ago
Merge from main
5 Years Ago
Merge from Fluid IO
5 Years Ago
Fluid switch now disregards gravity checks if powered via pump power input
5 Years Ago
Sprinkler now runs while it has water input, updated water storage logic to be more in line with other IO entities
5 Years Ago
Add support for gravity restrictions (if a fuel source is lower than the entity it can't use it)
5 Years Ago
Merge from life_stats_merge
5 Years Ago
Cherry pick 46022
5 Years Ago
Subtract the life_stats subtraction
5 Years Ago
Reapply fixes
5 Years Ago
Subtract 46024 - that deleted the branch contents? ¯\_(ツ)_/¯
5 Years Ago
Merge from main
5 Years Ago
Subtract 46022 (busted merge)
5 Years Ago
NRE fixes
5 Years Ago
Merge from life_stats
5 Years Ago
Protocol++
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
5 Years Ago
Cleaned up an unneeded list
5 Years Ago
Improved instrument performance while playing back recordings that include massive amounts of notes
5 Years Ago
█▍▅ ▊▊▄▇▆▆.▅▊▆▆▇▄▆█▅▆▋▉▉▌▆▄▅▌ ▅▇▄▆▋▌▄ ▊▆▋▄▇▍▉▆▅ ▉▅▅▉▅ ▍█▄▍▇▄ ▉▍ ▄ ▍▉▉▅▅▍ ▅▍▌▇▆ ▋▋▉█ ▌▇ ▆▆█ ▇▅▍▉▊▅▌▄ ▇█▌█ ▊▆ (▌█. ▌▋▇▇▍▊.▆▋▆█▆▍▊▄▄▋▇▉▋▌▊▍▉▍ ▄▅▉██▌▄█▊) ▍▄▉ ▌▍█▊ ▌▅▆▅▍▍▇ ▆ ▇▄▅▅█▄ ▌▌ ▆▇▆▋▄▋ ▆██▋▆▊▄█ ▍█▄▄▍█▊▇ (▄▅. ▌▇▅█▋▌.▄▊▅▅▆█▊▊▊▄▌▌▊▅▊▋▆▌ ▅▋▅█▄▇▆▍▇ ▅▍▋▊▌▋▊▋.▉▉▍▆.█▋▇█▍▊▋▊)
5 Years Ago
Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted) Update time tracking to support the player being in multiple states
5 Years Ago
Merge from main
5 Years Ago
Monument check now checks topology and bounds rather than a flat distance check
5 Years Ago
More code review, profiler samples and convar checking in main menu
5 Years Ago
Code review: Check null player in LootContainer:OnKilled Remove exception in BasePlayer:UpdateRichPresenceState Increase movement threshold Better load balancing BuildingAuth check
5 Years Ago
▊▊▅ ▊▅▄▆▉ ▉▅▋▋█▋▍▍ ▅▆█▌▌▆█▆▍▌ - ▇▇▌▅ ▆▊ ██▊▌█▌▊ ██▊▆▌▌█▉ ▉▍▌ ▅██ ▄▍▇▆▍▊
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fix not being able to wake up if player died while chat was open
5 Years Ago
▅▄▌▌▅ ▄ ▋▌▌▇▇ ▇▊ ██▊█▉ ▌▉▌▅ ▊▅ ▋▄▆▋▉█▇▄▅▄ ▉▍ ▊▌▉▌ ▌▅▍ ▊▊ ▉▉█▋▄█▊▇▉/▍▍█▋▄▅▌▄▆█▄ ▆▆ ▊▍█▄▉
5 Years Ago
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5 Years Ago
▍▋▆▅▉ ▄▅ ▌▌██▅▅▇▌ ▊▄▊▉█▌ ▅▆ ▇▍▍▇▋▇▍█▍▍▌▋▊▍▇ ▅▆▊ ▍▇▋██▌▇ ▍▍ ▉▄▉▌▇ ▋█▍▅▊▊ - ▇█▌▄ █▆▇▊▅▊▊ █▇▌▍ ▌▉▌█ ▄▄▌██▇ ▇▄ ▉▍'▅ ▄▆▉▉▇█▉ ▊▄▆▉▋▋▆ ▌▉▆▄ █▍▌▄ ▋▊▊▉▄ █▊▄▅▌▊.▄▉█▍▋▉█▆▌ ▌▅▉▆▄▅▊ ▌▅▍ ▅▄▆▄▉▍▌ ▋█ ▅▄▍▅▋ ▄▋▋▇▊█▉▍▊ ▍▅▉▅'█ ▉▍▋ ▌▌▅▊▊ ▋▉▍▄ ▌▋ ▄▅▌ ▍▄▋▆
5 Years Ago
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5 Years Ago
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