12,474 Commits over 2,131 Days - 0.24cph!
Shrink sprinkler splash radius, expose radius as a gizmo
Move water catcher sockets to other side of entity
Hose tool now places proper hose lines while placing instead of cables
Fixed some gravity pump edge cases
Fixed fluid splitter marked as electric
Respect max stack size when moving fuel around
Sprinkler now only stores 10ml of water locally
Move apart water in/passthrough slots on sprinkler for easier use
Added a new "plumber" player inventory default
Add recursive checks for fuel transfer
Add some extra checks to stop recursive fuel connections
Add some extra checks to stop water re-entering network after being splashed
Rework water input gravity calculation to use handle location, not entity location (since water barrel plug is much higher than the water barrel root)
Show gravity warning on crosshair when connecting two water entities that need a pump
Fluid switch now disregards gravity checks if powered via pump power input
Sprinkler now runs while it has water input, updated water storage logic to be more in line with other IO entities
Add support for gravity restrictions (if a fuel source is lower than the entity it can't use it)
Merge from life_stats_merge
Subtract the life_stats subtraction
Subtract
46024 - that deleted the branch contents? ¯\_(ツ)_/¯
Subtract
46022 (busted merge)
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Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
Cleaned up an unneeded list
Improved instrument performance while playing back recordings that include massive amounts of notes
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Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted)
Update time tracking to support the player being in multiple states
Monument check now checks topology and bounds rather than a flat distance check
More code review, profiler samples and convar checking in main menu
Code review:
Check null player in LootContainer:OnKilled
Remove exception in BasePlayer:UpdateRichPresenceState
Increase movement threshold
Better load balancing
BuildingAuth check
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Fix not being able to wake up if player died while chat was open
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