11,654 Commits over 2,042 Days - 0.24cph!
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController
Made all new map markers scale independent
Made all new map markers scale independent
Improved ImagePosToWorldPos calculation
Improved ImagePosToWorldPos calculation
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Added support for multiple sprites for points of interest (not just colour changes)
Most map markers are now pre allocated on the map view, removes most instantiations
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
Use in-built drop shadow component on info boxes
Use in-built drop shadow component on info boxes
Exposed some sound definition slots for adding and removing map markers
Exposed some sound definition slots for adding and removing map markers
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
Assign correct colours to sleeping bag cluster options
Assign correct colours to sleeping bag cluster options
Quick tween for open and closing sleeping bag cluster
Quick tween for open and closing sleeping bag cluster
Show killed by weapon name and icon on game over screen
Show killed by weapon name and icon on game over screen
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
Merge from third person held
Merge from third person held
Slow down the lerp while in third person to reduce jerkiness
Reposition the instrument view point a bit
Slow down the lerp while in third person to reduce jerkiness
Reposition the instrument view point a bit
Better scroll behaviour on respawn buttons
Better scroll behaviour on respawn buttons
WIP sleeping bag cluster system
Detect multiple nearby sleeping bags and merge them into one widget on the death screen
WIP sleeping bag cluster system
Detect multiple nearby sleeping bags and merge them into one widget on the death screen
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Respawn button colours (map and rectangle buttons)
Respawn button colours (map and rectangle buttons)
First pass layout of new respawn screen
Better sleeping bag button processing
Update LifeInfographicStat to use TextMeshPro
First pass layout of new respawn screen
Better sleeping bag button processing
Update LifeInfographicStat to use TextMeshPro
Exposed and lowered IK lerp speed
Added some editor handles for easier IK placement
Exposed and lowered IK lerp speed
Added some editor handles for easier IK placement