12,640 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Marked all monument HLOD meshes as non read/write, should save some memory (some of these meshes are quite chunky)
Added a new tool to mark a generated mesh as non read/write, as this isn't exposed in the inspector but is in the metadata (?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced the distance limit between industrial pipe anchors (was 0.3, now 0.05)
Adjusted the pipe mesh generation to dynamically adjust the curves to better accomodate tight line points
This does allow some scenarios where pipe generation looks rough but the usability tradeoff is worth it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added UI to expose new filter options
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Holding sprint while placing industrial pipes adjusts the placement raycast so it collides with deployables, allows running pipes around boxes like in the update trailer
Increased the offset industrial pipes have from the placement surface by 0.01
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item redirects will no longer appear in the filter search
Fixed several cases where filters wouldn't properly filter item redirects (redirects should be treated as their base object, eg. one hazmat and one arctic suit = 2x hazmats for filtering purposes)
Fixed NPC clothing appearing in the filter search box
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cancel any ongoing minimum mode transfers if the container runs out of items for any reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed min/max variables not working when assigned to blueprint filters
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed contacts button not re-enabling after connecting to a server if the previous server had contacts disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply 
78917 on the right branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed batteries incorrectly draining from entities connected via non electric connections (likely affected some water stuff as well)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Likely fix for spectate button in admin ui not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed conveyor screen showing item icons flipped on the X axis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase buffer time to keep slide forward after reloading to 1s
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Merge from pistol_slide_remerge2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reworked inverse mode into a new conveyor mode option:
Or: Current behaviour, transfers start if any item filters pass
And: Transfers start once all item filters pass
Not: Only items not in the filter are transferred
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to start the electric furnace with less than 3 power
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix parsing errors on some inputs on the conveyor filter screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial support for an inverse mode for conveyor filters, uses the filter list as a list of items to ignore and accept everything else
Doesn't have support for min and max filter options
Harcoded on right now, needs some UI work
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks
Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed electric furnace consuming power while off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to pickup locker while storage adaptor is attached
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                WIP process for setting default skin tone for emoji
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts