userJarryd Campicancel

13,607 Commits over 2,922 Days - 0.19cph!

2 Years Ago
Added UI to expose new filter options
2 Years Ago
Merge from industrial
2 Years Ago
Holding sprint while placing industrial pipes adjusts the placement raycast so it collides with deployables, allows running pipes around boxes like in the update trailer Increased the offset industrial pipes have from the placement surface by 0.01
2 Years Ago
Item redirects will no longer appear in the filter search Fixed several cases where filters wouldn't properly filter item redirects (redirects should be treated as their base object, eg. one hazmat and one arctic suit = 2x hazmats for filtering purposes) Fixed NPC clothing appearing in the filter search box
2 Years Ago
Cancel any ongoing minimum mode transfers if the container runs out of items for any reason
2 Years Ago
Fixed min/max variables not working when assigned to blueprint filters
2 Years Ago
Merge from main
2 Years Ago
Fixed contacts button not re-enabling after connecting to a server if the previous server had contacts disabled
2 Years Ago
Reapply 78917 on the right branch
2 Years Ago
Subtract, wrong branch
2 Years Ago
Fixed batteries incorrectly draining from entities connected via non electric connections (likely affected some water stuff as well)
2 Years Ago
Likely fix for spectate button in admin ui not working
2 Years Ago
Fixed conveyor screen showing item icons flipped on the X axis
2 Years Ago
Increase buffer time to keep slide forward after reloading to 1s
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from pistol_slide_remerge2
2 Years Ago
Merge from main
2 Years Ago
Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
2 Years Ago
Merge from main
2 Years Ago
Reworked inverse mode into a new conveyor mode option: Or: Current behaviour, transfers start if any item filters pass And: Transfers start once all item filters pass Not: Only items not in the filter are transferred
2 Years Ago
Merge from industrial
2 Years Ago
Merge from industrial
2 Years Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
2 Years Ago
Fixed being able to start the electric furnace with less than 3 power
2 Years Ago
Fix parsing errors on some inputs on the conveyor filter screen
2 Years Ago
Initial support for an inverse mode for conveyor filters, uses the filter list as a list of items to ignore and accept everything else Doesn't have support for min and max filter options Harcoded on right now, needs some UI work
2 Years Ago
Merge from industrial
2 Years Ago
Fix server compile error
2 Years Ago
Fixed name on dropbox storage adaptor socket (wouldn't have been an issue in built client + server)
2 Years Ago
Merge from industrial
2 Years Ago
Fixed case where minimum amount transfer wouldn't begin if amounts were spread across multiple stacks Fixed case where minimum amount transfer would send too many items if there were more items available in the same tick
2 Years Ago
Fixed electric furnace consuming power while off
2 Years Ago
Fixed being able to pickup locker while storage adaptor is attached
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
WIP process for setting default skin tone for emoji
2 Years Ago
Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
2 Years Ago
Fix horizontal squish
2 Years Ago
Compile fixes Happy test
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
2 Years Ago
Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts
2 Years Ago
Merge from industrial