userJarryd Campicancel

11,924 Commits over 2,496 Days - 0.20cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
R/W updates for external walls and gates, ladder and triangle hatches and grill
3 Years Ago
Unsaved
3 Years Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
3 Years Ago
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3 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
3 Years Ago
Merge from gib_pool
3 Years Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
3 Years Ago
Fixed having to close a shot before starting a new one
3 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
3 Years Ago
Unsaved
3 Years Ago
Highlight current shot Various fixes
3 Years Ago
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
3 Years Ago
Fix camera rotation changing when ending a demo
3 Years Ago
Fixed shot looping back to start even if loop is disabled
3 Years Ago
Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
3 Years Ago
More gib overrides and read/write disabling: Ice walls All car chassis's and modules Igniter, sprinkler, tesla coil Powered water purifier, water pump
3 Years Ago
Added gib overrides and disabled read/write on some high memory meshes: Chippy arcade machine Fluid switch Piano, xylophone and drumkit Beach chair, parasol and beach table Wooden watchtower SAM sites Beds Graveyard fence Workbench 1, 2, 3 (and removed gibbable components (from static versions) Computer station Chocolate eggs Neon signs
3 Years Ago
Added a shrink colliders option to the gibbable editor This shrinks colliders on the gibs until there are no longer any overlaps Should help some gib setups with lots of overlapping pieces exploding apart when destroyed
3 Years Ago
Merge from gib_pool
3 Years Ago
Merge from main
3 Years Ago
Better scrubbing logic, resume playing if the demo was playing when the timeline received input
3 Years Ago
WIP new timeline scrubber with active shot overlay Fixed shots getting stuck at paused in some cases
3 Years Ago
Merge from chainsaw_vis_fix
3 Years Ago
Merge from main
3 Years Ago
Merge from dof_target (debugcamera_dollyspeed convar)
3 Years Ago
Merge from main
3 Years Ago
Potential fix for chainsaw (and potentially other entities) not being disabled properly
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed incorrect spine processing when injured
3 Years Ago
Removed accidental voice chat log
3 Years Ago
Fixed shot list not scrolling, still has some issues
3 Years Ago
Added RealTimeUntil 3 second countdown now rolls back 3 seconds and resumes playback, if the player is earlier than three seconds it will wait for the appropriate time and then play Added if Demo.compressShotKeyframes to toggle the keyframe compression Moved the shot recorder UI Fixed being able to scrub the timeline while recording a shot Added buttons to go back to the start of the demo/shot
3 Years Ago
Fixed pre record timer always appearing even if that option is disabled