userJarryd Campicancel

11,894 Commits over 2,466 Days - 0.20cph!

4 Years Ago
WIP entities package import
4 Years Ago
Replaced the prevent building trigger on the car lift with a box volume sized to prevent building on top of it
4 Years Ago
Revert back to original fix for item stacking problem
4 Years Ago
Revert item splitting changes, introduced some regressions
4 Years Ago
Tweaked last fix to remove doubling up of stack size check
4 Years Ago
Fixed overflow items being discarded in a move if the max stack size of the container is less than the max stack size of the item
4 Years Ago
Removed some unused Animator components from car chassis Fixed axle aim transforms getting twisted when a car is flipped
4 Years Ago
Added a DisableMeshCullingForPlayers bool to BaseMountable, enabled it on the modular cars
4 Years Ago
Fixed player.mount command not working on modular vehicles
4 Years Ago
Added an optional Up axis check to the TriggerPlayerForce volume so players aren't repelled away while standing on a vehicle while it's flipped
4 Years Ago
Cherry pick 50665
4 Years Ago
Trees are now affected by hurt volumes on cars, supports running into trees to destroy them
4 Years Ago
Moved vehicle pushing logic to BaseVehicle Kept specific push logic between cars/boats in overrides to preserve custom logic Added vehicle push logic to the minicopter
4 Years Ago
Converted the IO entity editor to a Editor Tool (Access by pressing the tools button in the top left of the editor near the position/rotate/scale buttons)
4 Years Ago
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4 Years Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
4 Years Ago
Added voiceprops inventory config
4 Years Ago
Update guide mesh
4 Years Ago
Merge from main
4 Years Ago
Fixed TriggerPlayerForce not working on players Fixed TriggerPlayerForce applying to noclip players
4 Years Ago
Reverted headlight angle change and increased light angle by 10 degrees
4 Years Ago
Tilt headlights directional light/volumes down by 5 degrees
4 Years Ago
Moved deploy volume on car lift slightly up so it can be placed on foundation again
4 Years Ago
Gibs now assign physics material correctly
4 Years Ago
Added a button to auto size all gibs to a box collider
4 Years Ago
Removed some logs from TriggerVehiclePush and a ToArray that might not be needed
4 Years Ago
Added impact effect when colliding with AI in a car
4 Years Ago
TriggerPlayerForce can now push away AI (will only work if navmesh is enabled on the server)
4 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
4 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
4 Years Ago
Add support for sphere and capsule colliders including auto size methods Add support to spawn gibs in scene for testing
4 Years Ago
Merge from main
4 Years Ago
Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
4 Years Ago
Added another inside socket check to the modular car lift to reduce overhang
4 Years Ago
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close Strip the push volume on client
4 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
4 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
4 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
4 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
4 Years Ago
Merge from farming2
4 Years Ago
Resize input water collider on powered water purifier Removed duplicated client-side mesh collider that wasn't needed
4 Years Ago
Compile fix
4 Years Ago
Modified TriggerVehiclePush to work better with modular vehicles (using the vehicle centre rather than module centre, push cars in an axis direction rather than just away) Added TriggerVehiclePush volume to the garage door that gets activated while the door is closing, to hopefully push cars away from getting crushed/stuck in the door
4 Years Ago
Use LightsAreOn accessor instead of checking flag directly Switch headlights/brakelights logic to a mask instead of a bool to reduce extra iterations
4 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
4 Years Ago
Merge from farming2
4 Years Ago
Fixed water pump also incorrectly switching to on when water is inserted even if no power is connected
4 Years Ago
Merge from main
4 Years Ago
Fixed powered water purifier sometimes turning on when receiving water even if it wasn't powered
4 Years Ago
Merge from farming2