userJarryd Campicancel

12,038 Commits over 2,496 Days - 0.20cph!

4 Years Ago
Strip client root on water purifier
4 Years Ago
Add prevent building volume, not in water and angle sockets to powered water purifier
4 Years Ago
Merge from main
4 Years Ago
Merge from farming2
4 Years Ago
Hooked up powered material for powered water purifier
4 Years Ago
Read/Write campfire purifier gibs
4 Years Ago
Revert campfire water purifier to old model/material for skins compatibility
4 Years Ago
Fixed sprinkler applying wetness to players above it when placed on a ceiling
4 Years Ago
More save/load/demo fixes
4 Years Ago
Fixed save/load issue
4 Years Ago
Fixed some issues when loading demos
4 Years Ago
Unsaved
4 Years Ago
Code review: Move currentPlayer to a shared entity ref that is saved and loaded to better support going in and out of network range
4 Years Ago
Fixed busy flag being set to false incorrectly
4 Years Ago
Code review: Use GetConnectionsWithin instead of subscribers to reduce potential traffic
4 Years Ago
Fixed custom skins not applying to new water purifier (not ready for merge though, will need an art update)
4 Years Ago
R/W purifier gibs Update purifier IO socket locations Update purifier icon
4 Years Ago
Merge from main
4 Years Ago
Codegen
4 Years Ago
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4 Years Ago
Code review: check calling player in RPC's and use Busy flag
4 Years Ago
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4 Years Ago
Don't show third person handset while in first person now that we have a viewmodel Adjust wire position when using player is in first person
4 Years Ago
Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
4 Years Ago
Compile fix
4 Years Ago
Code review changes: Converted various on/playing bools to a flag to fix issues when going in/out of range Fixed voice range replicated var not marked as static (woops) Cassette max storage amount is now stored in megabytes, not bytes
4 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
4 Years Ago
Nest some if statements
4 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
4 Years Ago
Fix water purifier not showing power consumption in inventory
4 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
4 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
4 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
4 Years Ago
Scale offset viewmodel based on fov
4 Years Ago
Code review: clamp wetness value so it can't go above 1
4 Years Ago
Merge from main
4 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
4 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
4 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
4 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
4 Years Ago
Fixed invokes happening after benchmark ends
4 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
4 Years Ago
Remove some more allocations Update GibPrefab
4 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
4 Years Ago
Trying out pooling gibs
4 Years Ago
Water pump renderer LOD setup, gibs Lowered water pump health to 250
4 Years Ago
Updated water pump io slots
4 Years Ago
Radio wip
4 Years Ago
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
4 Years Ago
Updated plumber default inventory config with new items