11,937 Commits over 2,496 Days - 0.20cph!
Don't update passthrough/energy amounts if the incoming energy is from an IOType that is not this entities type. Fixes hybrid props (like the fluid switch) treating power input as water in some cases
Move fluid switch logic into it's own class, revert ElectricSwitch to original state
Fluid switch mesh hookup, icon, gibs
Demo name formatting changes
Another fluid switch fix change, simplify planter sensor for now
Subtract
47282, it didn't fix things
Logic fixes for fluid switch
WIP planter electrical sensor
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
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Updated some item descriptions
Fixed wrong source item hookup on sprinkler
Strip out "demos/" from filename display
Stopped teleport2owneditem command printing to log and used replywith instead
Fixed OutOfBounds exception when running this command and the player has no owned items
Tweaked sizing of some elements
Visual pass on Demo playback UI
Fixed demo.skip not working after a demo reaches the final frame
Better format demo.playernames and add column for steam id
Better debug.debugcamera_list display and zoom formatting
Made DemoHUD a standalone prefab (for future iteration)
DemoHUD automatically hides if the menu or developer tools are open
Add demo.playernames to print all players in the currently playing demo
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Better lods, remove art from server
Fluid splitter model hookup + icon +gibs
Sprinkler model hookup + gibs + icon
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Show a better error when attempting to play the same demo that is already playing
Merge from cinematic_tools
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