userJarryd Campicancel

12,100 Commits over 2,527 Days - 0.20cph!

4 Years Ago
Fixed being able to open reskin menu for items that aren't skinnable
4 Years Ago
Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
4 Years Ago
Temporarily disable material replacement assert, replace with warning Fixed error when inserting an invalid item into the spraycan
4 Years Ago
Merge from spraycan
4 Years Ago
CreateSpray error fix Spraycan is no longer default craftable
4 Years Ago
Can no longer reskin items without TC auth
4 Years Ago
Merge from spraycan
4 Years Ago
Merge from general_qol
4 Years Ago
Fixed being able to report the same player too often
4 Years Ago
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches Fix incorrect cost calculation
4 Years Ago
Change default vehicle hold dismount time to 0.25 (was 0.5) This is saved so any existing staging players will stay at 0.5
4 Years Ago
Fix error when exiting tech tree while holding mouse to unlock tech
4 Years Ago
Better text sizing on repair cost indicator
4 Years Ago
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
4 Years Ago
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out) Added the component to any ScrollRects that are active during gameplay
4 Years Ago
Remove allocations when adding to and running object work queues
4 Years Ago
Fixed total required scrap displaying incorrectly when first opening the tech tree
4 Years Ago
Run ESPPlayerInfo in a work queue
4 Years Ago
Merge from general_qol
4 Years Ago
Tech tree panel layout tweak
4 Years Ago
Fixed missing arrow icon on tool cupboard storage Can right click construction items will to insert them into the tool cupboard
4 Years Ago
Fixed typo on "ent who"
4 Years Ago
Hide repair indicator if the hammer is unequipped while the UI is open
4 Years Ago
Merge from general_qol
4 Years Ago
Better list name when transferring player loot
4 Years Ago
Protocol++
4 Years Ago
Fixed vehicleDismountHoldTime rename from earlier
4 Years Ago
Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
4 Years Ago
Unsaved
4 Years Ago
Rename global.dismountHoldTime to global.vehicleDismountHoldTime Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
4 Years Ago
Fixed research bench panel preventing researching an item once it's been researched
4 Years Ago
Merge from main
4 Years Ago
Cleanup
4 Years Ago
Shader changes
4 Years Ago
Fix compile error when not in Client + Server
4 Years Ago
Properly set flags Show skins
4 Years Ago
First pass on showing the players current held entity on the player preview displayed in the inventory Still has some issues
4 Years Ago
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)
4 Years Ago
Merge from main
5 Years Ago
Fixed map icons flickering at the wrong size for a frame when opening the map
5 Years Ago
Unsaved
5 Years Ago
Fixed missing player id on report screen Can no longer report a specific player more than once every three minutes
5 Years Ago
Added a keybind to trigger the focus map button on the map screen (unset by default)
5 Years Ago
Merge from mutelist
5 Years Ago
Don't show friends list in mute list (was only on for testing)
5 Years Ago
Better UI for deleting players from the mute list
5 Years Ago
Fixed helmet overlays staying active after leaving first person spectate (either by switching to another player, going into third person or going into debug cam)
5 Years Ago
Merge from main
5 Years Ago
Add support for removing players from mute list
5 Years Ago
WIP UI for muting/unmuting players