userJarryd Campicancel

12,029 Commits over 2,527 Days - 0.20cph!

5 Years Ago
Remove recordshot convar, we run it via UI now
5 Years Ago
Timeline styling changes, removed UI sample images
5 Years Ago
Don't show suicide menu option when in a demo (doesn't do anything) Show "Quit Demo" in it's place while playing a demo Manage suicide button from the MainMenuSystem component instead of it's own component
5 Years Ago
Don't run any dof processes (lerp times, nudges) while playing a shot if the shot has dof data
5 Years Ago
Load cfg later in the demo load process (hopefully fix player seed issues) Added demo.readcfg convar to load the cfg again while the demo is playing Revert DropMe changes on branch, theoretically not needed anymore Cleanup playback and recording when exiting a demo
5 Years Ago
Run "decal.clear" when opening a shot
5 Years Ago
Increased scroll sensitivity in shots view Fixed demo name line wrapping incorrectly
5 Years Ago
Fixed demo list UI on main menu erroring if a non demo file was in the demo folder Added support for demo cfg files - a text file with the same name as the demo and .cfg extension that contains a list of console commands Each command should be on it's own line Starting a demo will now run those commands (good for setting player seeds, weather conditions, etc)
5 Years Ago
Compile fixes
5 Years Ago
Merge from main
5 Years Ago
Improved countdown timeline window
5 Years Ago
"Return to beginning" option now reverts time as well as as camera position
5 Years Ago
Fixed shots not reading/writing the correct dof settings
5 Years Ago
Formatting
5 Years Ago
Added support for renaming and deleting folders by right clicking the folder
5 Years Ago
Record aperture as well
5 Years Ago
Fixed not being able to end recording while in countdown Add option to record dof focal size and distance in a shot
5 Years Ago
Fixed shots getting selected/unselected incorrectly when dragging a shot
5 Years Ago
Can drag shots into the root folder
5 Years Ago
Auto focus shot name field when opening the new shot UI
5 Years Ago
Disable previous frame button Proper text resizing on top info bar
5 Years Ago
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
5 Years Ago
More colour updates, show shot being recorded in red on the timeline Clicking play once the demo/shot has ended now returns to the start of the demo/shot
5 Years Ago
Merge from io_colour (pie menu changes)
5 Years Ago
Revert unneeded change
5 Years Ago
More pie menu colour matching
5 Years Ago
Show the colour of the wire/hose in the radial menu
5 Years Ago
Icons and description for wire/hose colour wheel
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Finally managed to get colours matching from Figma to Unity
5 Years Ago
Demo list UI now shows hours as well as minutes and seconds
5 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
5 Years Ago
Merge from io_colour
5 Years Ago
If the currently playing shot is being renamed, exit it before renaming
5 Years Ago
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
5 Years Ago
Typo fix
5 Years Ago
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
5 Years Ago
Unsaved
5 Years Ago
Pre record UI styling
5 Years Ago
Playback timeline styling changes Show overlay on timeline while recording a shot
5 Years Ago
Added support for renaming shots
5 Years Ago
Merge from main
5 Years Ago
Merge from grenade_tip
5 Years Ago
Server compile fix
5 Years Ago
Added an onscreen tip to explain the throw/drop controls when first using a grenade
5 Years Ago
Merge from wearable_eyes_view
5 Years Ago
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured) Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
5 Years Ago
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips) Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
5 Years Ago
Merge from blink_sleeping_fix