13,104 Commits over 2,831 Days - 0.19cph!
Fix NRE for missing vehicle push boxes
Added dof_toggle and dof_debug_toggle commands for easier input binding
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
Pause auto transform syncing while generating gibs
Add overrides for twig foundation and floor
Fixed not being able to make a new override on child entities of a prefab
Manifest
▋▋▋ ▇▇▇▇▆▆▇▇ ▋▅▊▌ ▇█▌ █▋▉█▍▋▌▊ ▄▄▌▊▋▋-▋▆▍▅ ▊▋██▍ ▌▋▅█▇▇▇▌▋▆▌▌
Merge from gib_pool/scriptableobjects
▆▌▊▊▍▊ ▄▋ ▍▆▅█▅▄▋ █▆▄ ▇▊▅▋█▊▉▊▉ ▅▄ ▆▊▍ ▉▆▍▍▅▋▍▋ ▊▍▄▋
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
█▆▉▍▋▆▌▊█▍▊ ▇▇▇▉ ▍▄ ▊▇ ▊▇▌▇▄ ▄▉ ▉▌▄ ▆▇█▄▇▇ █▇ ▆ ▋▇▄▍ █▊▌ ▄▄▋ ▄▊▊▆█ ▊▌ ▉▌█▍ ▅ ▊▄▊▆ ▊▅▇▄▍▅▉▌ ▍▄▊▇█
▌▍▌▋▆▇█ ▅▇▉▌▉▊▌▌ ▇▊▄▇▆▆ ▊▆▋▍▌▊▆ ▋█ ▍▆▊ ▆▄▇▉▉▉ ▋▆▋▍▉ (▇▅▋▋ ▍█ ▉▌▋█▊▆▋▄ ▌▇▊▅ ▇▍▊▊▍▇▋█▋ ▅█▉▄▉▋)
▊█▋ ▅▍▆▇▌▅█▅ ▊▋▉ █▊▅▅▄▇▄▍▊ ▆▇▍█▋█ ▇▅█▅▉▅ ▊▄ ▆▊▍▄▄█ ▆▋▋▄▌
▇█▆█▍▅▋▊▋▉▋ ▄▌▊█▌▆▋▉ ▆█▋▊▍
Try converting gib override list into a scriptable object instead
WIP converting Gibbable to a PrefabAttribute
Code review changes:
Removed physics mesh workaround from diogo (no longer needed)
Disable all colliders when pooling a gib
Just disable random variation when benchmarking
▉▌▄▋▍▅▅▅ ▊█▉▊ ▄▉▄ ▉▋▇▍▌▇ ▆▌▌ ▉▌▊▉▍▅ ▋▉▄▍▅ ▋▍ ▍▅▌█▌
▍▄▍▌▍█ ▉▊▍█▉ ▊▌▇ ▄▅ ▆▄█▉▆█▊▄ ▊▅▇▆ ▊▋ ▆▅▇
▉▇▌▍▋ ▍▅▍▆▆▆▍▇ ▅▋▋ ▋▋▅▇▍ ▊█▇▌▆
▉▆▊ ▇▄▇▆▅▇▊▅ ▄▊█▊ ▇▍▅ ▍▄▅▋▉▅▇▉▍ ▇▇▉▄▄▅ ▌█▊▆▊▌▋
▄▍▍▅▊ █▌▊ ▆▇▇▆▍▍▍▋▉▉ ▍▋ ▍█▇ ▌▆▍ ▄▊▅▋ ▊▋▋▌ ▄▊ █▍▊▅ ▅ ▍▅▊▇▅▍
█▋▆▍ ▅▊ ▇▅▅▍▊▉▇█ ▆▄▄▍ ▌▇▌▆▅█▅▇ ▆▄▌ ▍▇█▇▌ ▋▉▊▆
▉▉█▋▊▉ ▌▇▊█▅ ▅█▊▊▌▄ ▆▉ ▋▋▌▇▆▇ ▅▊▅▅█ ▋▊█ ▌█▇▌▅ ▊▊▊▌
▊▋▌▋█▊▋▉▌█ ▄▌▉▊ ▅▅▇█▍▊ ▅ ▅▋▉
▊▊▆▇▍▌▊▍ ▅▍▅▉▇ ▊▋▄▇▉▊▆▊
▉▉▉'█ ▊▆▍▊▉ ▅▅▅ ▌▉▉▍▆▌▇ ▅▄▄▊ ▅▅▌▅▄▄▄▉▍▍▇▇ ▊▆ ▍▍▊▇▌▉▅▋ ▌█▄▅▇▄▆█▉▌█▍ █▇ ▌▄'▌▉ █▊ ▆ ▅▉▅▌ ▋▇ ▍▊▌ ▅██▇▆▇ ▄▍▊▍▇
█▍▅ ▄▋▉▄▊▆ █▊ ▉██▅▋█▊▆█▋ ▉▆ █▍▉█ ▌██▌ █▅ ▆▊▉ ▉▉▉▉▋▇█▍ ▋▄ ▋ ▄▍▄▌▇▍▅█▌ ▊▋▅ ▆▄▆ ▅▌▊ ▆█▆▋▉▅'▌ ▄▋▊█▅▇▋▌
▋▇▌█ ▊ ██▄▌▌▍▌█▇█▉ ▅▉▇█▊▉▆▇▍ ▍▆▆ █▍▋ ▇▄▆▉▊▇ ▋▆▅▌▇ (▇▍▊▇▇▋▇▄▆▉ ▄▆▅ ▅▄▉█)
▍▊█▌▇▊▊▅ ▅▄▍▋ ▌▍█▄▄▄ ▆▄▊▇▅ ▄▌▌ ▉▆▅▊█ ▅▋▆▇▉▋▍ ▇▍▄▄▌
▌▅▅ █▄▌▍▊ ▌▆▍ ▆▊ ▉▇▍█▄▇ ▍▉▊
█▇▋ ▉▌▋ ▅▊▄▋▆ ▍▅█▋█▉█ ▅▊▉▄▍ ▋▋ ▆▋▉ ▍▌▄▌▇ ▆▍▉▍, ▆▆▇ ▆▋▇ ▋▊▆▅ ▄▋ ▌▉█▉▋▄▇ █▄ ▌▊▄▉▊▆
▍▄▄▇█▌▋▄ ▍▇█▆█▍ ▄▌ ▅▋▅▆▇▌ ▋▇▊▉▌ ▍▊ ▄▋▊▍▅▊█▄▉▄ ▌██▋ ▊▅█▋▄▊ ▊█▍▋
▇▋▇▅▍ ▄▆▉▋▍▋ █▋▇ ▇▆▋▅▅▌▆▊ ▊▄▉▍▄▇ ▇▅▇
▇▉▅▇█▆▌ ▌▆▊▆▅
▆▊▉▇▅ ▉█▉▆▉▋▇▍▇▉▋ ▄▊▄ ▇▋▊▍▊ ▅▇▉▌▆▍▌ ▇▍▄ ▍▆▍▅▅▍▊ ▅▌▄ █▄▄ ▍▅▄▌▋▅█ ▌▊ ▊ ▍▅▋▍▊▇▇▊█ ▇▍█▇▋▍
Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
▊▅▄▆▍ ▅▆▄▊▊ ▅█▉▋▄▊▍ ▉▍▇▄▇▄▌▊▅▆▋ ▌▍▄▍▍▍▅▄▌ ▋▇▅▋▋▄ █▌▊▇ ▌▊▇▆█▉█
▌▆▄▆▊ ▋▌█▆▋▊▅█ ▊▉▄▋▆ ▆▋▉▇▇▊▄ ▄▋█▅ ▉▊▉█ █▅▌▍▊ ▅▉▆▇▉▆▌▋▅▋▇
▉▋█ ▉▆▅▊ ▄▊▋▆▅▄▉█ ▊▊▊▊▆▍█▋▄▌ ▄▇▌ ▊▉▄▌▋▋ ▇▊▅▆▍ ▉▊ ██▉ ▊▉▊▋▌▆▇▌▋▌▆▄▄█▊
▍▉▋▇▌▆▅▉ ▉▇█▇▇ ▄▋▍▅▄▊▌ ▌▅ ▉▋▋▇ ▉▅▇▊ ▊ ▊▆▋▄▊▇▉ ▋▄▌▆▌█▅ ▊▇ ▋▋▅▆█▍▊▄, ▋▍▄▉█▋▄▅▌▊ ▌▄▊▄▅▊▉▆▊▄▊ ▇▅▊▄▄▌█▆ █▆ ▊▊▋▆▋▆ ▄▇▆'▌ ▄▄▌▆ ▊▊▋ ▊▉▊▅▇ ▊▇█▌█▉ █▍▉▍█ ▇▆█▍▋█▇
▍▍▇▌▍▉▇▉▇, ▊▄▌▍▍▇▋ ▇▋ ▊▅▉▋▆▄ ▉▄▌▍▌▄ ▍ ▄█▊▇▉▊▆ █▌▇▊▋▆ ▄▍▊▊▉
▅▊▅ ▆▆▍▌ ▍▄ ▌▉▋█▆ ▄▌▉▅▄▆▋
▉▇█▄▌▅ ██▌█▌▍▋▋ ▇▆▅▉▍ ▌▊ ▍▄▄▊█▆▋▆▋▌▆▇▅, ▇▍▍▇ ▅▌▆▍▇ ██▄ ▆▋▋ ▍▄█▍▄ ▉▊ ▆▇█ ▇▌▊▅▅▊▉▊▉██▆▋▇
▉▋▄▊▍▇ ▉█▊▋▇ █▇▋▍ ▄▆▇ ▍▅▇█ ▋▇█▆▉ ▉▋▅▄ ▋▉▅▊▌▇▍▌ ▊▋█▆▆▇▇ ▉▋▉▋ ▌▉█▊▅ ▄▍ ▊▅▋▌ ▍▋█▊▉
█▉▆▌ ▅▌▋█ ▅▆▇▆▊ ▊▅▉▉▌▌▉ ▌▉ ▄▍▄▊▄▄ ▊▍▉▋▍
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs)
Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov)
Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false")
Commands are automatically saved and loaded
▇▆▋█ ▌▄▉▍▄▄ ▍▋█▊▊ ▍▄▇▅▌ █▇▌▆▊▉, ▉▉▋▋▇ ▅▍ ▇▉▊▇ ▆▌▆█ ▇▊▍▄▋ ▊▆▋▌██▇▊ ▇▄▇ ▉▌▆█▍ ▆▆▊ ▌▌▄ ▅▄▉▌█▍▇▅▋▍▅▌▌ ▇▌ ▌▇▌▋▆▍▉ ▆▋▇▉▋ ▉▅█▆ ▆▍▊▅▊ ▆▉▄ █▇▆▇█
▇▍█ ▅▄ ▇▌▌▅▊▄ ▉▌▌█▍▅ ▌▍▇▊▍ ▍▆ ▅▆▉▋▌▆▌▋▆▋ ██ ▅▊█▌▉█▅
▇▊▇▄▍▆ ▊▍▋▇ █▆▄▊▆ ▊▆▅▄▅▆▌▉ ▉█ ▆▌▇▅▅▊ ▉▄▇▌▉, ▊▌▉▄ ▍▌▉▋▄▄ ▍▆▉ ▊▆▉▍ ▆▍ █▅▌▊▊█▆ ▋▊▊▌ ▅▋▋▋▍ ▇▉▄▅█▇▌▉
Merge cleanup (custom material support)