userJarryd Campicancel

13,104 Commits over 2,831 Days - 0.19cph!

5 Years Ago
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5 Years Ago
Fix NRE for missing vehicle push boxes
5 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
5 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
5 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
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5 Years Ago
Merge from main
5 Years Ago
Merge from gib_pool/scriptableobjects
5 Years Ago
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5 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
5 Years Ago
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5 Years Ago
Twig wall override
5 Years Ago
Try converting gib override list into a scriptable object instead
5 Years Ago
WIP converting Gibbable to a PrefabAttribute
5 Years Ago
Apply physics mesh
5 Years Ago
Code review changes: Removed physics mesh workaround from diogo (no longer needed) Disable all colliders when pooling a gib Just disable random variation when benchmarking
5 Years Ago
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5 Years Ago
Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
5 Years Ago
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5 Years Ago
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs) Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov) Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false") Commands are automatically saved and loaded
5 Years Ago
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5 Years Ago
Benchmark change
5 Years Ago
Merge editor sections
5 Years Ago
Merge cleanup (custom material support)