userJarryd Campicancel

13,102 Commits over 2,831 Days - 0.19cph!

5 Years Ago
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
5 Years Ago
Cleanup
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Save/load dof dist with camera state
5 Years Ago
Don't run process TriggerPlayerForce if the component is disabled
5 Years Ago
Horses standing on a vehicle lift will now be raised/lowered
5 Years Ago
Remove linq in TriggerHurtNotChild
5 Years Ago
Added an editor only PrintContents context menu option to TriggerBase TriggerPlayerForce now uses a pooled list instead of Linq
5 Years Ago
Call RemoveFromTriggers when the player dies/respawns on the client
5 Years Ago
Potentially fixed player getting stuck in the TriggerPlayerForce volume when mounting/dismounting by manually removing them from the volume (probably caused player getting flung away when dismounting) Added ClientOnPlayerMountedSeat ClientOnPlayerDismountedSeat callbacks to BaseVehicle
5 Years Ago
Increased the width of mount hot spots on the cockpit modules
5 Years Ago
Added a swap seat sound def field to Mountables that will play instead of the mount sfx if a player is swapping seats to that mountable The dismount sfx will no longer play when swapping seats in the same vehicle
5 Years Ago
Added a new debugging.debugcamera_offset convar to manage offset in the debugcamera in a way that doesn't zero out the third person camera offset
5 Years Ago
HideIfOwnerIsFirstPerson will now enable meshes if a debug camera exists (fixes held entity meshes not rendering when switching to debug camera while in first person)
5 Years Ago
Add Model components to various tool entities so that skins are properly assigned to the third person mesh Fixed: salvaged icepick, longsword, rock, stone hatchet, stone pickaxe, explosive satchel, salvaged sword, hatchet, hammer and pickaxe
5 Years Ago
Add temperature source component to electrical heater Automatically refresh growables in range of a temperature source when the temperature changes
5 Years Ago
Added sensors to potato, pumpkin and corn plants
5 Years Ago
Fix hemp merge conflict
5 Years Ago
Move unity's new builtin JSON library into /Packages and replace it with Rust's version
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Speculative fix for endless tire screeching
5 Years Ago
Don't damage mounted passengers in other cars with car impacts
5 Years Ago
Lowered blunt protection on cars from 0.75 -> 0.25 to increase damage from bradley shells
5 Years Ago
Remove unused gizmos
5 Years Ago
Compile fix
5 Years Ago
Fixed create gibs in scene button not working Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
5 Years Ago
Update gibs to use new life convars
5 Years Ago
Merge from main
5 Years Ago
Use gibs kill method when destroying rowboat
5 Years Ago
Hooked up gibs on rowboat
5 Years Ago
Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars This destroys small trees relatively easily but still takes several hits to take down a large tree
5 Years Ago
Added a new TriggerVehicleDrag component Applied vehicle drag to all of the barbed wire prefabs used in junkyard S2P junkyard
5 Years Ago
Merge from vehicles/push
5 Years Ago
Fixed merge issues on MotorRowboat