userJarryd Campicancel

12,913 Commits over 2,831 Days - 0.19cph!

4 Months Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
4 Months Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
4 Months Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
4 Months Ago
Merge from main
4 Months Ago
WIP support for adjusting r_prop bone on the hands layer shield blocking state, values need to be cached per affected weapon via the new ShieldHeldEntityOffset component
4 Months Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
4 Months Ago
Fixed incorrect hit sfx on all ores and wood piles
4 Months Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
4 Months Ago
Show all asset types if no search input is provided
4 Months Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
4 Months Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
4 Months Ago
Adjust skin ids to fix conflict with ice sculpture
4 Months Ago
Show the crosshair when looking at a reskinnable entity
4 Months Ago
Fixed case where IO connections would get lost on reskin
4 Months Ago
Merge from main
4 Months Ago
Show barrel and squeeze on the debug cam info panel
4 Months Ago
Merge from primitive
4 Months Ago
Merge from root_label_fix
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
4 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
4 Months Ago
Fixed asset labels on all new shields, manifest
4 Months Ago
Only apply auto turret behaviour when actively bocking with the shield
4 Months Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
4 Months Ago
Update attack loops on reinforced shield
4 Months Ago
One more delete
4 Months Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
4 Months Ago
Shore vector fix
4 Months Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
4 Months Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
4 Months Ago
Merge from scrap_exchange_dynamic_pricing
4 Months Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
4 Months Ago
Merge from main
4 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
4 Months Ago
Merge from primitive
4 Months Ago
More compile fixes
4 Months Ago
Merge from primitive
4 Months Ago
Possible horse server fix
4 Months Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
4 Months Ago
Merge from primitive
4 Months Ago
Merge from main/primitive
4 Months Ago
Codegen, manifest, protobuf, etc
4 Months Ago
Merge from siege_weapons
4 Months Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
4 Months Ago
Restored the 2px gap between vital bars
4 Months Ago
Fixed player hitting their own shield when crouching and melee attacking
4 Months Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
4 Months Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
4 Months Ago
Shield vm animator can now go straight to block from the melee attack end state