userJarryd Campicancel

12,913 Commits over 2,831 Days - 0.19cph!

4 Months Ago
Merge from main
4 Months Ago
Merge from shred_helicopters
4 Months Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
4 Months Ago
Merge from main
4 Months Ago
Merge from monument_scenes_renderlod_fix
4 Months Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
4 Months Ago
Merge from main
4 Months Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
4 Months Ago
Possibly fix MainCamera NRE when entering/exiting game
4 Months Ago
Merge from shields
4 Months Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
4 Months Ago
Fixed some logic issues with the shield vm
4 Months Ago
Refactor shield handling into a static utility Apply it to the legacy animals
4 Months Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
4 Months Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
4 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
4 Months Ago
Merge from launcher reload bug
4 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
4 Months Ago
Merge from main
4 Months Ago
Experimental invoke based reload system tests
4 Months Ago
Merge from shields
4 Months Ago
Merge from campfire_purifier_freshwater_fix
4 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
4 Months Ago
Fixed weapons clipping into shield when shield is held up
4 Months Ago
Can now use hammer and tool gun with shield (can only repair)
4 Months Ago
Ice sculpture item setup
4 Months Ago
Merge from launcher reload bug
4 Months Ago
Client compile fix
4 Months Ago
Merge from launcher reload bug
4 Months Ago
Fixed double reload still possible on flamethrower
4 Months Ago
Merge from scrap_exchange_dynamic_pricing
4 Months Ago
Merge from launcher reload bug
4 Months Ago
Fixed fractional reloading not working
4 Months Ago
Merge from main
4 Months Ago
Fixed vending machines not properly applying scrap received multiplier
4 Months Ago
Merge from main
4 Months Ago
Merge from hackweek_car_radio
4 Months Ago
Merge from itemstoretesting
4 Months Ago
Server fix
4 Months Ago
Merge from itemstoretesting
4 Months Ago
Merge from main
4 Months Ago
Adjusted size of both wooden shield colliders
4 Months Ago
Fixed shields not rendering their shadows when in first person
4 Months Ago
Fixed being able to sprint while blocking with a shield
4 Months Ago
Merge from hackweek_car_radio
4 Months Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
4 Months Ago
Merge from launcher reload bug
4 Months Ago
Merge from main
4 Months Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
4 Months Ago
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)