14,107 Commits over 2,772 Days - 0.21cph!
Quick tween for open and closing sleeping bag cluster
Quick tween for open and closing sleeping bag cluster
Show killed by weapon name and icon on game over screen
Show killed by weapon name and icon on game over screen
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
Merge from third person held
Merge from third person held
Slow down the lerp while in third person to reduce jerkiness
Reposition the instrument view point a bit
Slow down the lerp while in third person to reduce jerkiness
Reposition the instrument view point a bit
Better scroll behaviour on respawn buttons
Better scroll behaviour on respawn buttons
WIP sleeping bag cluster system
Detect multiple nearby sleeping bags and merge them into one widget on the death screen
WIP sleeping bag cluster system
Detect multiple nearby sleeping bags and merge them into one widget on the death screen
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Respawn button colours (map and rectangle buttons)
Respawn button colours (map and rectangle buttons)
First pass layout of new respawn screen
Better sleeping bag button processing
Update LifeInfographicStat to use TextMeshPro
First pass layout of new respawn screen
Better sleeping bag button processing
Update LifeInfographicStat to use TextMeshPro
Exposed and lowered IK lerp speed
Added some editor handles for easier IK placement
Exposed and lowered IK lerp speed
Added some editor handles for easier IK placement
Equip drumsticks when using drums
Equip drumsticks when using drums
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Rework drum kit prefab and build manifests
Rework drum kit prefab and build manifests
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Save on an IOEntity if it's been placed by a player (see PlayerPlaced)
Use to distinguish between monument entities and player entities
Save on an IOEntity if it's been placed by a player (see PlayerPlaced)
Use to distinguish between monument entities and player entities
WIP support for third person held entities, currently set up on acoustic guitar
Added an instrument view point to the player model, still not super happy with this