13,072 Commits over 2,831 Days - 0.19cph!
Tweaked default tree marker size range
Generated oak tree marker data
Generated beech tree marker data
Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
Fixed sharp notes not being stopped properly on remote clients
Only scale from Spine_4 up when equipping an instrument
Reset scale of instrument to one on deploy
Realigned guitars
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Doubled minimum note fade out time (0.05s - 0.1s)
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
Remove unneeded pass by ref
Added a new cluster root that sits above the regular marker container to force clusters to appear above regular markers
Marker data for palm trees
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Assign some max concurrent notes
Fix culling distance on held tuba
Fixed a case where notes wouldn't end on remote clients
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
Don't voice limit cowbells
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Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
Exposed sharp keybinds to options menu
Added an audio.instruments volume convar (not exposed in settings yet)
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
Enable update while offscreen on the players body meshes while they are in third person (only if local player)
Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
Exception checking in UpdateHeldProps
Added a max concurrent notes field, set to 3
Stops the oldest note playing if a new note is played that exceeds this value
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Can no longer research instruments
Fix not being able to change note on the flute properly
Mark tambourine play as non-looping
Fixed an IK target on the drumkit (a#)
Show instruments in crafting menu in build
Revert last change for acoustic guitar
Add option for bone aligner to use hard coded values
Reduced the popping when a deploy animation completes (affects guitars only)
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Changed instruments file path to /instruments/
Removed another .Instantiate
Removed some unneeded .SetActive()
Assigned right hand to high hat IK pos
Standardised some animator crossfades
Speed up crossfades for player (not instrument) to try and fix speed differences
Subtract the jenkins file change from yesterday
Exposed note hit time on IKController (lower = faster hand movements)
Exposed a curve to control how hands move between their hit and rest state
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