12,937 Commits over 2,345 Days - 0.23cph!
Fixed resources root being disabled all the time
Added some debug data
Added sprite fields to Infographic stats and hooked up sprites for most current stats
link.xml for Midi library
▍▋▇ ▉▍▆▌▋▆▅▆▊▍▌ ▆█▆█▉▌▄▇▇. ▍▉▆▄▌▌▍▌ ▄▇▄█▊ ▊▅▋▍ ▌▇▅▅▆▆▉▌▊ ▊▌▍ ▄▌ ▉▊▇▇▄▋▆ ▍▌ ▆▇▆ ▇▌▇▉▌▅▊. ▉▍▋▅▆▊▆▊▅▅▆ ▄▌ ▍▉▉▌▇▆▄▄▋▌█▍▌▍▍▋▉ (▅▌ ▋▆▉▌▌▉▄▊▋▄ ▅▌▊▅█▇▋ ▇▉▆▉▄▊ ▌▄▆ ▅█▋▇ ▍▊▄ ▇▇▉▇▋ ▋▆▆▊ ▇▄ ▊▄▌▌▇ ▊▅█▄ ▍▇ ▋▊▋▋▉)
Fixed incorrect accuracy calculation
▌▉▉▋▅ ▋▄▋▋▊▇ ▉▆▋█▍ ▉▍█▆▉▇▋▉▅ ▊▉ ▇▋▋▇▍▋
▇▆▌ ▉▋▍▉▆▉▆▉▋ ▉▆▋ ▇▅▇▇ ▍▇ ▄▉▆▄▄ ▋▋█▍▍▊ ▇▍ ▋█▉▋▍▅▄▍▇▉ ▊▌▌▌▆▄▇▋
Expose more resource collection
Expose more animal kills
Fix UI being left open
▅▊▄'▄ ▍▊▄▉▄▌ ▌▊▉▅▌▆ ▌▊▆▄ ▅▅▉▇ █▉ ▉▄▆▍
Merge from friend_grouping
Change some strings to const fields
Fixed Musical Maestro achievement counting static instruments at compound as unique instruments (will take effect after a wipe)
Added a fallback in case these extra instruments had already been tracked
▋▇█▆▌▌ ▄▉▌▆▊ ▉▆▋▆▄ (▆█▌▅▋▋█ ▄▋ ▍, ▄▌▆█▌▊▅▉ ▉▇▌▄▊▅ ▄▉▍ ▋▉▅▉▇▍█▆▌)
▆▄▋▄▇▄ ▉▄▋▌ ▌▋▉▆▉ ▇▌▌▋ ▋▊ ▉▇▊▊▆▅▆
▊▋▄▋▍▅ ▅▉▉▉▅ (▄▌▋▌▋ █▆ ▋ ▇▉▆▅▇▉▊▇▊ ▋▌▅▅▇▉)
▊▆▊▇ ▄█▆▉▇▋▊██ ▊█▉▉ ▍ ▊▉▆▋▌▊▇▇ ▊█▅▆█▊
▅▍▍▅ ▉▉ ▋▄▆█▍ ▊▋▅▋▌▅▇▊ ▅▅▉▊▆▆ ▋▋▋▌█▄▇▄ █▋▅▊
Fixed an NRE in IOEntityEditor due to an uninitialized array
▊▅▅█▊ ▉▅▍▆ ▌▋ ▊▋▌▍▍▆▊▍█ ▊▌ ▌▍▍▉▋▅ - ▅▌██▇▌█ ▇▊▍▌▄ ▅▇ ▉▍▅ █▅▆▅▇▆▋▆▇▋▌▇ ▆▉ ▅▌▍▋█ ▇▆▇▍█ ▉▆▆▌▍▆▆
▅▌█▆▆▋▊█, ▅█▄▍▄▇ ▆▆▌▄▍▄█▊▊
▊▉▋▄▋ ▌▆▍▄ ▄▆ ▅█▌▉▊▇█ ▌▊ ▇▇█▆▋▆ - ▄▍▊▆▊ ▍▉▌▋▆▍▊ ▉▌▉▌▇ ▋▅ ▊█▅ ▍▄▄▌▌▍▇▆ ▄▉ ▇ █▌▇▆▋▇ ▇▉▉▄▆ ▊▋▍▄▄▉
▆▌▊▊▉▌▄▍▄▅▉ ▊█▉▇▊ ▊▉█ █▆█▋ ▊▅▍▆ ▍▆▇ ▋▋▅█▅▉▋ ▋▋▋▆▇
▉▊▍▇▉ ▆ ▅▇▋▅█ ▄▌▋▊▌ ▄▋ ▅▅▋ ▋▍▋▅ ▍▋ ▅▅▉▋▌▊▅ ▇▄▊ ▆▌▉ ▌▇▍ ▋▌▌▆▋ ▇▉ ▌▋▅█▍▋▋ ▅▆▊█▍ ▆▅ ▇▉▇▋█▉ ▅▌▌▊▇█▌▆
Go back to old activePlayerList behaviour with ListHashSet
▋▇▊ ▋▍▊▊▋█▇ ▍▍▆ ▄▇▍▆ ▅▉▇▍▆▍▅▇▍ ▄▊ ▌ ▄▍▇▍▊▋▉▋▄▋▄▉▍▅▄▋▍▅▌ ▉▋▄▅▇█▅ █▇ █▇▍▊ ▄▌▇█▊▄▊ ▇▌
▆▆▇▉▋▍▅ ▍██▌▆▄▅▍▌▍ ▉▉▆▅ ▆▊▌█ █▄ ▋▊▅ ▌▉█▋▉ ▋▋▌▊▅▇ (█▄▍▅ █▄▋█▊▊ █▄▄ ▊▍▊)
▄▌▅▊▊ ▇█▆▋ ▉▆▄▌█ ▌▌▅ ▄█▇ ▆▄▄█▌ ▋▋▉▉
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
▇▋▋ ▍▌▆▋ ▊▍▆▋▅▄▌▇ █▄▍ ▍▄▍▉ ▌▆█▇█ █▇ ▊▋▉▌▅▋▍▄▅, ▉▍█▆ ▌▆▅▄▋▍▋ ▋▄▄▋▆ ▄▌▍ ▉██▋ ▇▇▆█▆▇ ▌▅██▍█▍▊▊▋▉
Potentially fixed nested prefabs becoming corrupted after playing in editor
Stops PrefabPreProcess running ProcessNestedPrefabs in editor if we're not bundling, since running that removes components from the asset on disk and not on the copy of the prefab.