userJarryd Campicancel

13,013 Commits over 2,831 Days - 0.19cph!

6 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
6 Months Ago
Merge from waterwell_update_oct_2024
6 Months Ago
Merge from scrollrect_disable
6 Months Ago
Merge from gesturepack
6 Months Ago
Disabled skin rendering on default hazmat viewmodel
6 Months Ago
Show the full underwear skin for the mummy wraps in the item store
6 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
6 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
6 Months Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
6 Months Ago
Merge from world_update_2
6 Months Ago
Added avatar mask support to pose copy/paste
6 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
6 Months Ago
Merge from mission_accept_nre
6 Months Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
6 Months Ago
Merge from binocular_uiscale_fix
6 Months Ago
Merge from main
6 Months Ago
Merge from prefab_replacer_improvements
6 Months Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
6 Months Ago
Merge from main
6 Months Ago
Merge from gesturepack
6 Months Ago
Added a UI indicator when the player selects a RPS option
6 Months Ago
Merge from gesturepack
6 Months Ago
Fixed player spine look not working after ending a gesture
6 Months Ago
Merge from main
6 Months Ago
Merge from vm_names_ugc
6 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
6 Months Ago
Protobuf gen, server compile fix
6 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
6 Months Ago
Added avatar mask support to the Pose Tool
6 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
6 Months Ago
Merge from main
6 Months Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
6 Months Ago
Show a colour in the Preset select editor
6 Months Ago
Add a confirmation prompt when overwriting a pose
6 Months Ago
Merge from main
6 Months Ago
Move the shield to the back while reloading a projectile weapon
6 Months Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
6 Months Ago
Added a "Save pose as..." button to the Pose Tool to avoid haing to copy+paste an existing pose and overwrite it Added Undo support when using the load selection from file button
6 Months Ago
Removed some logs in the DuplicateTimeline tool that printed every time the cinematic tool dropdown was opened LODStripper will now delete any objects with LOD1, LOD2, LOD3 or LOD4 in the name, even if they aren't assigned to a LOD group or RendererLOD
6 Months Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
6 Months Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
6 Months Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
6 Months Ago
Merge from main
6 Months Ago
Merge from gesturepack
6 Months Ago
Fixed hotbar 1-3 inputs not working while the RPS gesture isn't active Log cleanup
6 Months Ago
Merge from main
6 Months Ago
Merge from corrupt_prefab_handling
6 Months Ago
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
6 Months Ago
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)
6 Months Ago
Some general cleanup, moved tool to Tools/Cinematic/Pose Tools