userJarryd Campicancel

13,162 Commits over 2,407 Days - 0.23cph!

10 Months Ago
Safety check in UpdateProgress
10 Months Ago
Some better initial rotation handling
10 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
10 Months Ago
Merge from main
10 Months Ago
Compile fixes
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Hide branches when a tree is chopped down
10 Months Ago
Compile fix
10 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
10 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
10 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
10 Months Ago
Fix 3p player animation speed set to 0
10 Months Ago
Show arrow for all possible destinations when looking at a vine
10 Months Ago
Codegen
10 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
10 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
10 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
10 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
10 Months Ago
Merge from coop_rescale
10 Months Ago
Fixed egg not hatching if server is restarted after egg was inserted
10 Months Ago
Dramatically increased the rate that the sunlight stat increases on chickens
10 Months Ago
Merge from flamethrower_shield_fix
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Increase maximum vine swing distance from 35 > 45m
10 Months Ago
Merge from vine_launch_refactor
10 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
10 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
10 Months Ago
Fix FakePhysicsRope server warning
10 Months Ago
Merge from vine_integration
10 Months Ago
Fixed chair.static mount pose
10 Months Ago
Increase brightness of swinging vines to make them pop a bit more
10 Months Ago
server.spawnVineTrees defaults to true
10 Months Ago
ai convar compile fixes
10 Months Ago
Merge from parent
10 Months Ago
Adjust dismount points to fix some violations when dismounting
10 Months Ago
Made a kapok tree material with no wind to apply to the vm
10 Months Ago
Players are now dismounted if they collide with construction while swinging
10 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
10 Months Ago
Merge from jungle_update
10 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
10 Months Ago
Added debug.selectLookingAt convar
10 Months Ago
Increased width of vines to 0.3m (was 0.1m)
10 Months Ago
Merge from miner_hat_skin_fix
10 Months Ago
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10 Months Ago
Merge from codelocked_crate_lod_fix
10 Months Ago
Reset the vine position to it's origin when loading a save
10 Months Ago
Merge from jungle_update