199,311 Commits over 4,140 Days - 2.01cph!
Reduced potential size of input packets, while also increasing local input storage to handle latency >1s.
Oops, didn't mean to commit to the main branch! Reverting...
Always access steam via the global
Automated Linux Build #21
Automated Windows Build #21
buildings and red roof mats updated
Automated Linux DS Build #21
Electrical boxes and tire stack greyboxes
Added a quick medium building, adjusted shop, added counter to shop.
Workshop - can download .obj model for item (for advanced skinners)
Fixed some tribe creation customisation button issues
Accidentally set the price of the new skins to $2000 each
Fixed workshop skybox reflection black blobs, clipping clouds
Fixed metal facemask normals
Workshop color picker
Fixed icons sometimes not faithful to item ingame
Fixed riot helmet using the wrong shader
Humans will now only eat directly from a resource as a fallback for Eat Something
Added a bunch of debug logging to UnitDecisionMaker.FilterEntities
Manager.printDebug/logging cleanup in base
Regenerated names
DM filtering logging uses seperate toggling in AIManager
Stop selling the new items (until the patch goes live)
Condition.ItemHasHolder now ignores self when checking if the item is held by a Unit
People no longer eat food held by someone else
Fixed editor only NRE in UnitCommandsWidget
TimeManager property summaries
Player can now cycle back through selected units via shift + tab
Cylcing between units now snaps the camera and follow that unit
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
Notifications clickable, jump to world pos or follow creator
Fixed shopUI not displaying correct cash amount
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
Doubled desired time buffer on interpolation from 20ms to 40ms.
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
Commented a few debug logs that might get spammy
fixed thrown melee weapons dropping to ground for other viewers RUST-1420