199,316 Commits over 4,140 Days - 2.01cph!
Basic in-vehicle animation mode implemented. "Animation" is static right now
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
Merging in latest changes.
prerelease server join fix(temp)
Fix for doors not working properly
Added driver/passenger support, and more seats to vehicles
More baseline holdable crap
Fixed inactive vehicles "bouncing"
Merge: Fixed inactive vehicles "bouncing"
made the LR300 rear sight more large so it's easier to aim down sights
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
bolt rifle disabling Ironsights when cycling the bolt
Added client cheating to move at mega speed. Must remove this later!
Removed all completed items from loot tables
Updated barrels worst-case loot to be some crude or wood instead of nothing
updated radtown crates to spawn weapon components
all components produce scrap parts when recycled
recycler takes item condition into account when calculating produced scrap
fixed salvaged axe costing 50 metal pipes
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
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Fixed grass shader when temporal alpha to coverage is disabled
Cherry picked alpha-to-coverage changes from main
FOR FUCK SAKE save scene to fix error?
Fixed generating steam inventory
map & planner prefab updates
map/planner world player anims
Prototyped a better, low-overhead variant of prefab pooling
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planner sprint added to player anim controller
Changed terrain layer check
Only log building privilege warning if developer > 0
Inventory cleanup and fixes
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Deployable placement sounds
Retired EntityDisabled script (needless component overhead)
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Parenting changes, cam changes
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
Slowed boat speed and turning
Fixed ambient light adjustment inside player buildings being reversed
colour tweaks to shipping containers