199,316 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Basic in-vehicle animation mode implemented. "Animation" is static right now
9 Years Ago
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
9 Years Ago
Merging in latest changes.
9 Years Ago
Generic holdable stuff
9 Years Ago
prerelease server join fix(temp)
9 Years Ago
Fix for doors not working properly
9 Years Ago
Added driver/passenger support, and more seats to vehicles
9 Years Ago
Fixed animation setting
9 Years Ago
More baseline holdable crap
9 Years Ago
Fixed inactive vehicles "bouncing"
9 Years Ago
Merge: Fixed inactive vehicles "bouncing"
9 Years Ago
made the LR300 rear sight more large so it's easier to aim down sights
9 Years Ago
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
9 Years Ago
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
9 Years Ago
bolt rifle disabling Ironsights when cycling the bolt
9 Years Ago
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9 Years Ago
Added client cheating to move at mega speed. Must remove this later!
9 Years Ago
Removed all completed items from loot tables Updated barrels worst-case loot to be some crude or wood instead of nothing updated radtown crates to spawn weapon components all components produce scrap parts when recycled recycler takes item condition into account when calculating produced scrap fixed salvaged axe costing 50 metal pipes
9 Years Ago
smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations
9 Years Ago
roadsigns now spawn
9 Years Ago
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9 Years Ago
Fixed grass shader when temporal alpha to coverage is disabled
9 Years Ago
Cherry picked alpha-to-coverage changes from main
9 Years Ago
FOR FUCK SAKE save scene to fix error?
9 Years Ago
Fixed generating steam inventory
9 Years Ago
map & planner prefab updates
9 Years Ago
map/planner world player anims
9 Years Ago
Prototyped a better, low-overhead variant of prefab pooling
9 Years Ago
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9 Years Ago
planner sprint added to player anim controller
9 Years Ago
map prefab update
9 Years Ago
Changed terrain layer check
9 Years Ago
Only log building privilege warning if developer > 0
9 Years Ago
Inventory cleanup and fixes
9 Years Ago
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9 Years Ago
Deployable placement sounds
9 Years Ago
FOR FUCK SAKE temp ship
9 Years Ago
FOR FUCK SAKE tweak ship
9 Years Ago
Retired EntityDisabled script (needless component overhead)
9 Years Ago
Updated harbor2 layout
9 Years Ago
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9 Years Ago
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9 Years Ago
Parenting changes, cam changes
9 Years Ago
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
9 Years Ago
backup harbor_1 progress
9 Years Ago
Slowed boat speed and turning
9 Years Ago
Fixed ambient light adjustment inside player buildings being reversed
9 Years Ago
colour tweaks to shipping containers
9 Years Ago
Power generator greybox
9 Years Ago
Merge from main