223,995 Commits over 3,684 Days - 2.53cph!

7 Years Ago
GameManager.GetLastSaveName never returns null UnitVIew NRE catch
7 Years Ago
Merge from decor branch
7 Years Ago
Merge from decor branch
7 Years Ago
Replaced the old bed
7 Years Ago
wip
7 Years Ago
Another spawn fix.
7 Years Ago
Manifest
7 Years Ago
Effect detach tweak
7 Years Ago
possible fix for respawn bug.
7 Years Ago
Attempted fix for bad saved data schemas causing errors. Building persistence improvements.
7 Years Ago
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
7 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
7 Years Ago
Working on rewriting FixedArray into PooledList.
7 Years Ago
Mouse look restrict
7 Years Ago
merge with bed spawn
7 Years Ago
hooked up all bed spawning stuff. Needs testing.
7 Years Ago
Waterpipe shotgun world model re-creation
7 Years Ago
map editor basic terrain functionality
7 Years Ago
Split into 3 scenes
7 Years Ago
don't create find desires for food, this stops people gathering mushrooms and not eating them.
7 Years Ago
Added surfing
bot
7 Years Ago
Automated OSX Build #634
bot
7 Years Ago
Automated Windows Build #634
bot
7 Years Ago
Automated Linux DS Build #634
bot
7 Years Ago
Automated Linux Build #634
7 Years Ago
Airfield underground loot spawns / doors / door barricades setup
7 Years Ago
7 Years Ago
fixed up hex blocks, lodded all pavement sections
7 Years Ago
more
7 Years Ago
map editor prep work
7 Years Ago
Bunker rooms - polishing - removing/moving floating objects
7 Years Ago
Merged from Pool V3 branch, replacing pooling in Unit Manager and AI Manager for now.
7 Years Ago
YAMFM
7 Years Ago
Effects removal bookkeeping only happens in TickOnMinute
7 Years Ago
Replaced use of old pool with new pool and added profiler hooks.
7 Years Ago
Spawnlist UI
7 Years Ago
wip
7 Years Ago
PerceivedUnitData.IsPerceived no longer does cooldown calc in it's getter, instead we update the value in Senses.TestUnitPerception
bot
7 Years Ago
Automated OSX Build #633
bot
7 Years Ago
Automated Windows Build #633
bot
7 Years Ago
Automated Linux DS Build #633
7 Years Ago
Replaced all usage of FixedArray where we do NOT pre-allocate and use it as a pool, with List
bot
7 Years Ago
Automated Linux Build #633
7 Years Ago
7 Years Ago
fixed up hex block 27 to new scale
7 Years Ago
Commented out quad tree profiling hooks because it seems laggy as shit
bot
7 Years Ago
Automated OSX Build #632
bot
7 Years Ago
Automated Windows Build #632
bot
7 Years Ago
Automated Linux DS Build #632
bot
7 Years Ago
Automated Linux Build #632