224,804 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Fixed ItemFilterSet NRE
7 Years Ago
Consumable is now an item component, supports decay Added ICookable interface, used by Consumble and Corpse MachineProcess.CookCorpse is now CookCookable
7 Years Ago
FOR FUCK SAKE star background script to pause particle system FOR FUCK SAKE shader that work in editor but not ingame................................................
7 Years Ago
Load DebugSkin differently
7 Years Ago
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
7 Years Ago
More UI
7 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
7 Years Ago
Let's start with the highest priority rather than the lowest when iterating through goals of modules in DM.
7 Years Ago
Make every goal start at a priority value of 10 in the editor.
7 Years Ago
Group profiler by entity name in GroupDestroy
7 Years Ago
UI Fixes
7 Years Ago
Merged from main
7 Years Ago
Goal priorities in DM.
7 Years Ago
created fire hydrant prop and added to unity placed all lamp posts and fire hydrants on hexes and added to prefabs
7 Years Ago
Improving GPV construction failure events Various AI tweaks
7 Years Ago
set meat material value on corpse skinning to prevent errors from art side
7 Years Ago
Merged occluder optimizations
7 Years Ago
Spawning shit in bins now
7 Years Ago
FOR FUCK SAKE what's new screen
7 Years Ago
Raster tolerance tweaks on a few occluder meshes
7 Years Ago
5.6.0f2
7 Years Ago
Simplified a few more building occluders Added more core occluders Added building occluder set up scene
7 Years Ago
GoalPlan.BringDispenserItemToPlayerBuilding filters for held items
7 Years Ago
Added CanPickUpDispensable Condition, added to Added Unit.Items.CanPickUp and Unit.Attachments.CanAttach overloads for ItemSettings
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7 Years Ago
Automated Windows Build #651
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7 Years Ago
Automated OSX Build #651
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7 Years Ago
Automated Linux DS Build #651
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7 Years Ago
Automated Linux Build #651
7 Years Ago
Entity.Remove can no longer remove the world and crash the game while doing so
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7 Years Ago
Automated Windows Build #650
7 Years Ago
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7 Years Ago
Fixed door interaction error
7 Years Ago
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
7 Years Ago
Additional visibility check boosts framerate a bit more
7 Years Ago
Deuce project cleanup
7 Years Ago
Merge from main
7 Years Ago
disabled worker until we decide what to do with it map3 default squad change
7 Years Ago
unit button colour options
7 Years Ago
maybe fixed audio slowdown?
7 Years Ago
optimised stars ;)
7 Years Ago
FOR FUCK SAKE tile highlight/texture/shader FOR FUCK SAKE optimised star FOR FUCK SAKE level lighting stuff
7 Years Ago
Fixes #107 timing issue
7 Years Ago
Save
7 Years Ago
Hints video support
7 Years Ago
doc
7 Years Ago
Hint screenshot support, layout tweaks
7 Years Ago
Hints crap
7 Years Ago
Hints UI editor, disabled player progression widget
7 Years Ago
whats new fade in anim
7 Years Ago
more