127,951 Commits over 4,109 Days - 1.30cph!
This meta file is no longer needed
Forest size tweaks
Reject rivers start start too close to sea level
Tree quality correctly applies to the new trees
Vagabond jacket skinnable (?)
Hapis clutter tweaks around some cliffs, caves and sand dunes
Optimized cover point reasoning.
Scientists disabled by default again.
Give out early access reward item
global.cleanup doesn't exist anymore
Replaced remaining old trees with new ones
Adjusted douglas fir material to prevent excessive darkening
Deleted some old unused tree assets
Tundra and arctic LUT white point
Added InventoryItem.PreventBreakingDown
Douglas fir / tweaked colors / rebaked billboard
Douglas Fir / Rebaked billboards
more Hapis clutter tweaks around cliffs, caves and sand dunes
Arid Day LUT Polish (more neutral)
Lightened diffuse textures on new trees / rebaked billboards
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used
Scientist cover point tweaks (Hapis)
Fixed underwater scattering not matching below and above surface
workbench experiments can reveal ammo types
Eye adaptation balance (toned down a notch)
NPC speed now tweakable via convar.
Fixed door protection properties protecting against decay damage
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
some quarry materials reflectivity adjustments