reporust_rebootcancel

126,998 Commits over 4,109 Days - 1.29cph!

7 Minutes Ago
Fix attack heli damagefx and headlight dynamic lod
8 Minutes Ago
legacy wood + update wall paper icon
16 Minutes Ago
update rtc image
38 Minutes Ago
Fixed vclouds setting not applying
47 Minutes Ago
merge from new_menu 🎉
51 Minutes Ago
Convared the UIEscapeCapture debug logs
59 Minutes Ago
Fixed DLC tab grid height
1 Hour Ago
merge from new_menu
1 Hour Ago
Bootstrap conflict fixes
1 Hour Ago
merge from main
1 Hour Ago
add atmosphere fog start/end ramp up distance
1 Hour Ago
- Fix muzzle vfx rotation on heavy scientist minigun - Halve damage and double accuracy, makes minigun damage more predictable
1 Hour Ago
Electric Table Lamp - Added LODs & gibs, adjusted textures
1 Hour Ago
code cleanup
1 Hour Ago
More unused assets
1 Hour Ago
Removed some ph assets
1 Hour Ago
Simple error output More cleanup
1 Hour Ago
Fix suppressive fire inadvertently giving all nearby scientists ESP
1 Hour Ago
Disabled store jungle background
1 Hour Ago
Decor store grid Fixed static content sorting not working
1 Hour Ago
Fixed bug causing chat to steal escape presses Reduced menu background filter Changed odd an even styling Added animation on entry hover Fixed session nav option not dissapearing when leaving server Fixed interaction modal x button being on the wrong side
1 Hour Ago
wall shelves now only placeable on walls, shocker, I know.
1 Hour Ago
Removed spammy warning log
1 Hour Ago
Add numberOfPlayerReports to PlayerState Protobuf, from feedback
1 Hour Ago
Improve heavy behaviour when shooting unreachable players, don't just go to the foot of the building
1 Hour Ago
Fix more oilrig unreachable navmesh islands
2 Hours Ago
Fixed cart button warning Fixed store search tab mask
2 Hours Ago
Make path vislog more intuitive and consistent, fix heavy scientist sometimes struggling to find angle on player standing on top of building
2 Hours Ago
Merge from gpuinstancefix
2 Hours Ago
100 gpu instancing or read/write fixes.
3 Hours Ago
Linked up all the store assets
3 Hours Ago
merge from main
3 Hours Ago
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3 Hours Ago
Allow scrolling in vddraw window, filter out more verbose vlogs to prevent spikes when recording lots of scientists
3 Hours Ago
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3 Hours Ago
merge from projectile_jobs
3 Hours Ago
RHIB Art Update
3 Hours Ago
ensure effect processing always runs for projectiles when none need updates (fixes projectiles hanging around until another is fired)
3 Hours Ago
Fixed interaction toast being weirdly layed out in bootstrap
3 Hours Ago
Added medieval pack showcase Renamed all page overlay prefabs
3 Hours Ago
Server Browser Rebuild() now runs in a Task, this stops frame drops and UI unresponsiveness when updating server lists Favourites now always appear at the very top of your listings no matter what browser you're in Sped up ServerResponded() 20% ~ quicker by using easy outs Sped up finding server mode tag
4 Hours Ago
4 Hours Ago
meta for images
4 Hours Ago
Add automated screenshots instead of only serialized settings, fixed lighting
4 Hours Ago
Add store images in all sizes
4 Hours Ago
Restored abyss pack showcase Added new system to let us create mock items + tile prefab override
4 Hours Ago
exported viewmodel SAR update anims and edited reload to idle blend on its anim controller
5 Hours Ago
Culling performance improvements
5 Hours Ago
Eliminate the need to update call indices because they are stable and can be stored with each command
5 Hours Ago
Made `count` property report the highest populated index instead of the allocated space.