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632 Commits over 122 Days - 0.22cph!

3 Years Ago
Burger box - Lod0 with Lewis skin Cola can - updated textures Pizza box - updated to lewis pizza box skin Merge branch 'master' of sbox-game
3 Years Ago
temp_punch animgraph
3 Years Ago
Update base.fgd
3 Years Ago
Stream button (todo: hide if not linked) Merge branch 'master' of sbox-game
3 Years Ago
Low wooden fence - made the wood a slightly lighter colour
3 Years Ago
Metal Fences - Adjusted fences to snap to the grid in a nicer way
3 Years Ago
Make use of Output<T> Update base.fgd
3 Years Ago
Metal Fencing - LOD0 metal fence panel, support and post Merge branch 'master' of sbox-game
3 Years Ago
Deleting unintentional duplicate file Updated temp_punch
3 Years Ago
Brought Terry to an ophthalmologist and got treatment for their lazy eye
3 Years Ago
Added missing icon for 'Unreferenced by Content' tag Fixed missing tag icon for 'From Other Project' tag
3 Years Ago
Citizen: updated move_RH/move_LH weightlists Merge branch 'master' of sbox-game
3 Years Ago
Recompiled all editor entity icons
3 Years Ago
Delete hlvr editor materials/textures, we have no use for them HLA Hammer puzzle textures, HLA Hammer entity icons
3 Years Ago
Added Various Hammer Entity Icons and Model Fixed point_aimat using wrong file path
3 Years Ago
Added temporary punch first-person model/anims
3 Years Ago
Draw panel overlay manually
3 Years Ago
Scissoring tests Fixed popup height restrictor being flawed UI Scissoring obeys transforms
3 Years Ago
Update vsopen.exe
3 Years Ago
Add ogg to sound asset additional extensions so they can be compiled
3 Years Ago
Citizen/animgraph: rename melee to melee_punch
3 Years Ago
Street_cabinet - switched the shader back to complex to avoid an assert Merge branch 'master' of sbox-game
3 Years Ago
Citizen/animgraph: adjust crouch poses (the model is much more centered on its own origin now) + other tweaks
3 Years Ago
Citizen/animgraph: fixed incorrect root_IK on melee_punch_idle_standing.dmx causing some funky issues
3 Years Ago
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa Merge branch 'master' of sbox-game
3 Years Ago
Citizen/animgraph: crouching melee punch idles
3 Years Ago
NetworkComponent => BaseNetworkable
3 Years Ago
Fix dropdown could be taller than the screen
3 Years Ago
update construct map/prefab/textures/mat
3 Years Ago
Text shader tweaks Text rendering test Merge branch 'master' of sbox-game
3 Years Ago
Fix drone blades
3 Years Ago
SetSnapshot support for break particles
3 Years Ago
break_create_particle break command support for Breakable class
3 Years Ago
TextEntry's onsubmit event is now fired with keypad enter as well
3 Years Ago
low wood fence - adjusted support phys shape Merge branch 'master' of sbox-game
3 Years Ago
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
3 Years Ago
Low wood fence - gibs for supports
3 Years Ago
Parking bollard - painted version Merge branch 'master' of sbox-game
3 Years Ago
Citizen: added melee punching idles
3 Years Ago
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
3 Years Ago
low wood fence - wip
3 Years Ago
Added Activation Tags feature to all triggers Make sure Name, Hierarchy and Tags properties are always on top
3 Years Ago
parking bollard - updated normal map
3 Years Ago
Parking bollard - lodded Merge branch 'master' of sbox-game Ticket machine - updated thumbnails to reflect new textures
3 Years Ago
Change EntityName to Name
3 Years Ago
parking barrier - AO tweak
3 Years Ago
Parking barrier -fixed missing support element
3 Years Ago
parking barrier - gibs & fix for lod3 not being suitable for rigging Merge branch 'master' of sbox-game
3 Years Ago
Remove point_*command entities from the FGD Merge branch 'master' of sbox-game
3 Years Ago
I don't think this line in the text shader is doing anything good