199,316 Commits over 4,140 Days - 2.01cph!
LOD adjustments for broken wheel
FOR FUCK SAKE move UI to separated camera UI for screen effect
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
Added access to network stats.
removed audio listener from UI camera, fixed the CP panels after merge
More UI stuff
Fixed portrait tinting
Unit portraits lighting improvement and rotatiion sync
Added menu item to open the game config asset in a popup editor (Before/Game Config)
changed clothing shader from "forward" to "all"
Yet another snapshot system.
Removing missing clip from atmospheric music data
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes
+ prefab setup
posish fix for the office occluder - airfield
Fixed portrait clones not getting the right colors etc from their reference units
Fixed some graphics effects not actually toggling
fucked off the grey number on CP bar
tweaks to snapshot lerping
Forget the reference-counting changes for MATERIAL_VAR_TYPE_MATERIAL (We only need it for MATERIAL_VAR_TYPE_TEXTURE and Valve is calling in to this from the render thread)
Automated Linux Build #545
Locked selection, UI tweaks
Automated Windows Build #545
pedestrian vehicle max file
Industrial fixtures greybox
Automated Linux DS Build #545
Light prefabs with shadows
tweaked loot placement in MT
Player cleanup, now derived from SingletonBehaviour
Player selection works properly in editor when not restricted to tribe units
UnitCollection trigger profiler hook tweak