userLayladcancel

7,549 Commits over 3,653 Days - 0.09cph!

1 Year Ago
Remove skeleton void ptr from aggregate, out of game wont have a skeleton instance. Get skeleton from entity id -> body component
1 Year Ago
Bind DestroyAggregateInstance
1 Year Ago
Move VPhysicsMotionType_t bind from game to engine
1 Year Ago
Create physics group from model
1 Year Ago
Don't link channelrenderer in resourcecompiler, it doesn't exist anymore
1 Year Ago
Physics group debug name
1 Year Ago
Bind phys aggregate resource handle Bind CreateAggregateInstance Test creating physics aggregate from world physics, in scene map for now
1 Year Ago
ShaderGraph: Add render option for rendering backfaces (preview only)
1 Year Ago
Remove simple_keys - unsued
1 Year Ago
Another baseplayer cleanup
1 Year Ago
Move channelrenderer into resourcecompiler, makes no sense to have a vpc just for this
1 Year Ago
Calc proc bones before bone merge re-run, fixes jittering on bone merged models with anim constraints
1 Year Ago
Animgraph: Bone merge in blend 2d and anim clip previews
1 Year Ago
Animgraph: Show bone merge models in node preview
1 Year Ago
Animgraph: Don't allow animation clip drag drop when preview mode is active
1 Year Ago
Delete pango lib
1 Year Ago
Misc code delete, mostly pcre lib
1 Year Ago
Animgraph: Change how bone merge models are handled so they get morphs inherited
1 Year Ago
Add MusicPlayer.Spectrum and MusicPlayer.Amplitude for visualization purposes
1 Year Ago
▇█▌'▉ ▇▋▄▆ ▆█▌▅▉█▇▍█▆▅█▌▅█▋▊ ▅▊ ▍▊▉▇▇▇▆▇, ▆▋▄▇▇▇▆'▇ ▌▊ ▆▊▌▆█▌/▌▄▅▌▅▍▅▍▆
1 Year Ago
█▊▍▍▇▋ ▅▅▇▋█▍ ▄▊▇ ▍▊█▄▍ ▉▇▊▋▊▇ ▆▅▊▇▊▋ ▆▆▇█ ▉▌█▊▊▄█▇, ▉▍▍▆ ▆▆▆▌ ▍▍▌▄▍▅▇▍ ▉▍▉ ▍▅▊▊ ▋▆▍▇▋▍▇
1 Year Ago
Add RootPanel.RenderManual, this gives more flexibility to where UI is rendered, to texture for example Seal up ScenePanelObject
1 Year Ago
Add Vector2.Abs, to be consistent with Vector3
1 Year Ago
Rubikon: LoadUnaligned3SIMD_UnsafeRequiresMemoryPadding -> LoadUnaligned3SIMD in mesh CastRay
1 Year Ago
Add SoundStream.SampleRate
1 Year Ago
Start off SceneCustomObject with infinite bounds, users expect something to draw if they forget/don't need bounds
1 Year Ago
Add skeleton and attachment groups to model inspector https://files.facepunch.com/layla/1b2011b1/sbox_PHaGNadm2y.mp4
1 Year Ago
Add Model.AnimGraph getter Display animations and parameters in model inspector https://files.facepunch.com/layla/1b1911b1/sbox_pEsjDw73df.mp4
1 Year Ago
Animgraph: Default fov back to 60
1 Year Ago
Animgraph: Save and restore camera settings
1 Year Ago
▅▅▆ ▄▆█▇▉▉▆▌▄▊▅█▍▄▄▄▋▇▊▅▉██▅▍██▄▇█▍ ▅█ ▅▊▅▉▊▇▋█ █▅ ▅ █▅▇▆▄▄ ▉▋▉▍ ▋▉▌▆█▅
1 Year Ago
Animgraph: Enable settings button for scene widget to control lighting rigs etc
1 Year Ago
Animgraph: Hide gizmo and ground plane when locked onto bone. Default fov to 90 (max requested)
1 Year Ago
▇▌▉ ▊▇▋█▄▅ ▆▋█▄█▋▄ █▅ ▋█▍▍▆▊▇▇.▊▅▇▉▍<█>( ▄▊▇▍<▍> ) ▅▆▇ ▅▆█▅▊█▇▆.▄▌▍▅▄▇▉█▉▍▇▍▅▇▊▊▆▆█<▇>
1 Year Ago
Animgraph: Add C# model picker instead of going through an ugly dialog and combo box https://files.facepunch.com/layla/1b1611b1/sbox-dev_YSPuTuq24x.mp4
1 Year Ago
Fix asset publish widget flashing when created
1 Year Ago
SFM: Fix crash creating projected light
1 Year Ago
ShaderGraph: Add power node
1 Year Ago
▍▋▅ █▍▋▋▋▊ ▆▌▍▍█▅▇▆ █▇▋ ▊▇▌█▍▍██▋ ▄▌▆ █▋▅▇▍▆▇▌▅▆▅ ▋▆▅▄/▅▋▊▍/▌▅▄▌
1 Year Ago
ShaderGraph: Don't stomp vVertexColor, this is used for tint it seems?
1 Year Ago
ShaderGraph: Set vVertexColor in generated code
1 Year Ago
Fix jiggle bones in animation helper stomping bone scale animation
1 Year Ago
Use morph channel index cached in anim container instead of assuming it's the second channel. Fixes scale channel thinking it's the morph channel when there's no morphs.
1 Year Ago
▅▄▌▇ █▆▅ ▆▋▄▋ █▊▅▉▆▋█▇▌ ▇▄ ▆▇▊▄▊▉ █▆▊▇▊▆
1 Year Ago
▊▋▅▅ ▍█▊▋ ▊▋▄▊▍▊▌▊ ▇▌▇█▆▋▄▄▉▇ ▋▍ ▅█▆▄.▆▆▋▅█▋▍▌▇▆▍█▋▄▌
1 Year Ago
ModelDoc: Make sure anim bone scaling isn't applied if not enabled
1 Year Ago
Public property setters on WorldTextEntity
1 Year Ago
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
1 Year Ago
Null check video system before trying to encode audio
1 Year Ago
Fix potential crash in CBaseAnimating::AddViseme