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3,080 Commits over 1,552 Days - 0.08cph!

2 Years Ago
Revert "Fix FindFile returning bullshit paths we didn't search for" This reverts commit 812a7edca9cbf2804fbb7e09c1ec1ed840ae7c19.
2 Years Ago
Fix FindFile returning bullshit paths we didn't search for
2 Years Ago
Make Hitbox constructor internal
2 Years Ago
Add DebugOverlay.Texture
2 Years Ago
Allow Graphics.RenderToTexture to be used outside of render block Add Ortho settings to SceneCamera
2 Years Ago
Add Widget.OnDragMove
2 Years Ago
Animgraph: Don't allow tags or other items to be removed when preview mode is active Animgraph: Disable state machine condition list when preview mode is active Animgraph: Do the same for state machine tag list
2 Years Ago
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
2 Years Ago
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
2 Years Ago
Add Widget.OnKeyRelease
2 Years Ago
ModelDoc: Clean up code for new morph frame compiling now that we know it works
2 Years Ago
Calculate lod level clamps to max lod level of model
2 Years Ago
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
2 Years Ago
Fix color picker stomping hsv sometimes
2 Years Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
2 Years Ago
Fix ConsoleSystem.SetValue not setting native convars
2 Years Ago
Queue scale changed for cloth, fixes child cloth not updating scale
2 Years Ago
PhysicsBody Trace (#553)
2 Years Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
2 Years Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
2 Years Ago
Attempt to fix hit normals sweeping against meshes
2 Years Ago
Modeldoc morph frame (#548)
2 Years Ago
Remove some obvious unused netvars from baseentity
2 Years Ago
Fix anim decode cache being used elsewhere even when it's disabled
2 Years Ago
Disable bone decode cache because it's completely fucking animgraph performance, find out why later
2 Years Ago
ModelDoc: Set anim file start and end frame to unset when changing takes
2 Years Ago
TextEntry.Value setter fixes up numerics, fixes sliders not displaying correct number format #535
2 Years Ago
Calc bone constraints for bone merged anim objects, fixes #540
2 Years Ago
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
2 Years Ago
Maybe fix a crash in state machines
2 Years Ago
Fix texture hotload for images loaded without '/'
2 Years Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
2 Years Ago
Add SceneModel.ResetAnimParameters
2 Years Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
2 Years Ago
Set locale for CQVectorEdit
2 Years Ago
PET: Add warning label to control point preview when asset needs to be saved first
2 Years Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
2 Years Ago
Remove some unused game events
2 Years Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
2 Years Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
2 Years Ago
Add PhysicsWorld.Step to step simulation of transient worlds
2 Years Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
2 Years Ago
Animgraph: Add note box to splitter so it can be resized
2 Years Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
2 Years Ago
formatting
2 Years Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
2 Years Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
2 Years Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
2 Years Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
2 Years Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server