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2,429 Commits over 1,338 Days - 0.08cph!

2 Years Ago
Fix access violation in CSceneWorldObjectList::FindChunkForObject Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
2 Years Ago
Fix Rotation.Equals
2 Years Ago
Update Interop.Menu.cs
2 Years Ago
Add lift vertex color under cursor for paint tool https://files.facepunch.com/layla/1b2411b1/oV4oWcyObW_Trim.mp4
2 Years Ago
Add navsystem to groups.vgc to fix crash in non steam builds when reloading map
2 Years Ago
Fix RemoveAllDecals not working on WorldEntity
2 Years Ago
Save sound loop setting in *.encoding.txt so it's not reset on recompiles
2 Years Ago
ModelDoc: Rotate view with model rotation when using ctrl+rmouse, useful for testing lighting https://files.facepunch.com/layla/1b2211b1/ryvQMNslWw.mp4
2 Years Ago
ModelDoc: Rotate viewmodel camera with model rotation
3 Years Ago
Add splitting and physics to experimental voxel surface
3 Years Ago
Break glass on touch if the panel is broken, allows players to move through it easier
3 Years Ago
Don't try to break glass that's already broken
3 Years Ago
Animgraph: Add support for tags on single frame anim nodes (needs testing)
3 Years Ago
Support vector2 types properly in fgd and tools
3 Years Ago
Add some sane limits
3 Years Ago
Add thickness property to voxel surface
3 Years Ago
Move glass to Entity/Experimental Add voxel surface experimental entity
3 Years Ago
Delete shards next server tick instead of async
3 Years Ago
Allow explosions to damage glass
3 Years Ago
Add summaries to glass properties
3 Years Ago
Add option for glass to be in a frame or not
3 Years Ago
Fix glass not spawning at correct location when pivot point is offset
3 Years Ago
Animgraph: Fix grid snapping when resizing nodes
3 Years Ago
ModelDoc: Import model helper imports meshes with _hull as physics hull, _col and _phys uses physics mesh
3 Years Ago
Fix surface.asset causing fgd parsing errors
3 Years Ago
Move car vmdl to rust addon for now so tools stop trying to recompile it
3 Years Ago
Filter out all kinds of damage except bullet and physics impact for now
3 Years Ago
Only generate shard model on client when there's a valid parent panel with a material set
3 Years Ago
Don't try to shatter if the shatter point is outside of the shard
3 Years Ago
Allow shatter on physics impact although the effect isn't as good as it can be yet
3 Years Ago
Glass thickness property instead of half thickness
3 Years Ago
Don';t delete shard if we didn't manage to shatter it
3 Years Ago
Only try to reset glass panel if it's broken
3 Years Ago
Add half thickness property to shatter glass, clamp to sane values
3 Years Ago
Add glass material property to shatter glass
3 Years Ago
Add entity network ident to list before calling spawn so that setting entity net vars works in spawn
3 Years Ago
Initial reimplementation of func_shatterglass https://files.facepunch.com/layla/1b1111b1/sbox_xf1v5teDcI.png
3 Years Ago
MoveHelper: Nudge move trace endpos along normal by a small margin to avoid next movement thinking we started in solid, stops movement from getting stuck so often
3 Years Ago
Add Vector2.Distance and Vector2.DistanceBetween to stay consistent with Vector3
3 Years Ago
Don't let the engine mess with player movement when standing on a pusher
3 Years Ago
Hammer: Don't rotate children of groups locally
3 Years Ago
Animgraph: Fix aim matrix node not lerping to the fullest extent of the pitch https://files.facepunch.com/layla/1b0611b1/s%26box%202021-11-06%2023-22-13.mp4
3 Years Ago
Fuck it, add back InitFromCompiledVMDL, shouldn't require support from us
3 Years Ago
Update Attribute.CAimMatrixAnimNode.m_sequenceName:help to specify that look straight down comes last
3 Years Ago
Compile errors
3 Years Ago
ModelDoc: Remove support for InitFromCompiledVMDL (s1 mdl in disguise) Don't try to process s1 mdl in model compiler ModelDoc: Remove Import Source MDL
3 Years Ago
Animgraph: Add "Can Look Straight Down" option to Aim Matrix node, turning the matrix from 3x4 to 3x5
3 Years Ago
Don't transform wishvelocity with pitch
3 Years Ago
Improve ladder physics
3 Years Ago
voice_loopback, voice_enable native convars for now