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3,521 Commits over 1,338 Days - 0.11cph!

8 Months Ago
Animgraph: Show bone merge models in node preview
8 Months Ago
Animgraph: Don't allow animation clip drag drop when preview mode is active
8 Months Ago
Delete pango lib
8 Months Ago
Misc code delete, mostly pcre lib
8 Months Ago
Animgraph: Change how bone merge models are handled so they get morphs inherited
9 Months Ago
Add MusicPlayer.Spectrum and MusicPlayer.Amplitude for visualization purposes
9 Months Ago
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9 Months Ago
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9 Months Ago
Add RootPanel.RenderManual, this gives more flexibility to where UI is rendered, to texture for example Seal up ScenePanelObject
9 Months Ago
Add Vector2.Abs, to be consistent with Vector3
9 Months Ago
Rubikon: LoadUnaligned3SIMD_UnsafeRequiresMemoryPadding -> LoadUnaligned3SIMD in mesh CastRay
9 Months Ago
Add SoundStream.SampleRate
9 Months Ago
Start off SceneCustomObject with infinite bounds, users expect something to draw if they forget/don't need bounds
9 Months Ago
Add skeleton and attachment groups to model inspector https://files.facepunch.com/layla/1b2011b1/sbox_PHaGNadm2y.mp4
9 Months Ago
Add Model.AnimGraph getter Display animations and parameters in model inspector https://files.facepunch.com/layla/1b1911b1/sbox_pEsjDw73df.mp4
9 Months Ago
Animgraph: Default fov back to 60
9 Months Ago
Animgraph: Save and restore camera settings
9 Months Ago
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9 Months Ago
Animgraph: Enable settings button for scene widget to control lighting rigs etc
9 Months Ago
Animgraph: Hide gizmo and ground plane when locked onto bone. Default fov to 90 (max requested)
9 Months Ago
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9 Months Ago
Animgraph: Add C# model picker instead of going through an ugly dialog and combo box https://files.facepunch.com/layla/1b1611b1/sbox-dev_YSPuTuq24x.mp4
9 Months Ago
Fix asset publish widget flashing when created
9 Months Ago
SFM: Fix crash creating projected light
9 Months Ago
ShaderGraph: Add power node
9 Months Ago
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9 Months Ago
ShaderGraph: Don't stomp vVertexColor, this is used for tint it seems?
9 Months Ago
ShaderGraph: Set vVertexColor in generated code
9 Months Ago
Fix jiggle bones in animation helper stomping bone scale animation
9 Months Ago
Use morph channel index cached in anim container instead of assuming it's the second channel. Fixes scale channel thinking it's the morph channel when there's no morphs.
9 Months Ago
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9 Months Ago
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9 Months Ago
ModelDoc: Make sure anim bone scaling isn't applied if not enabled
9 Months Ago
Public property setters on WorldTextEntity
9 Months Ago
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
9 Months Ago
Null check video system before trying to encode audio
9 Months Ago
Fix potential crash in CBaseAnimating::AddViseme
9 Months Ago
Null check readable bones in CalcAnimationState, seems to be the cause of our most common crash
9 Months Ago
Add min max metadata to modeldoc variables #3770
9 Months Ago
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
9 Months Ago
Make GraphicsItem.PrepareGeometryChange public
9 Months Ago
Fix voxel surface split setting parent instead of parent surface #3771
9 Months Ago
Delete water ripple on water destroy, fixes #3788
9 Months Ago
Add utility for playing sound at time (for tools) Add sound options to meta for sample rate and compression Rework scene model morph overrides to crossfade with animation morphs Update viseme editor for morph changes Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
9 Months Ago
Fix unnecessary mesh instance data assert
9 Months Ago
Add empty decal for water surface, surfaces will always fallback to default
9 Months Ago
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9 Months Ago
Compile fix
9 Months Ago
Load phonemes from meta
9 Months Ago
Dump embedded wav phonemes to sound meta if we don't have a meta, meta takes priority over embedded