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3,518 Commits over 1,338 Days - 0.11cph!

1 Year Ago
Compiled materials
1 Year Ago
Alphabetically sort output textures when compiling material
1 Year Ago
Decal.Clear uses RPC instead of native networking
1 Year Ago
Handle multiple line input in in-game console
1 Year Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
1 Year Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
1 Year Ago
Don't allow animgraph override on client unless the entity is client only
1 Year Ago
Add AnimGraphDirectPlayback Time and Duration
1 Year Ago
Add shader asset type and empty resource compiler for it
1 Year Ago
Enable InitSkinnedPositionFromCPSnapshot
1 Year Ago
Suspension properties Steering properties Spin properties
1 Year Ago
Add shader asset type and empty resource compiler for it
1 Year Ago
Add back IFnPhysicsJoint Add IFnPhysicsWheelJoint
1 Year Ago
Add dirks new wheel joint for when/if we decide we want to use it https://files.facepunch.com/layla/1b0811b1/sbox_0019.mp4
1 Year Ago
Fix build errors
1 Year Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
1 Year Ago
Support playing sounds from attachments (needs testing)
1 Year Ago
Added AnimGraphDirectPlayback (#502)
1 Year Ago
Rename DirectPlayback to AnimGraphDirectPlayback
1 Year Ago
Fix OnPhysicsCollision not being called for client only entities
1 Year Ago
Extra safety checks for audio encoding
1 Year Ago
null check in CopyBoneTransformWeights
1 Year Ago
Recompile some citizen clothing models to generate missing vmorf
1 Year Ago
Abstract DirectPlayback, the same way we do morphs Impl direct playback for scene object
1 Year Ago
Add remaining direct playback functions so we can decide how we want the API designed
1 Year Ago
Reset entity velocity when disabling physics motion
1 Year Ago
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
1 Year Ago
Make sure outer ptr initialized to null in collision property
1 Year Ago
Add some scratch render target size asserts
1 Year Ago
Initial support for direct playback https://files.facepunch.com/layla/1b0111b1/sbox_0004.mp4
1 Year Ago
Null check in MarkSurroundingBoundsDirty
1 Year Ago
Null checks in S_RestartSoundSystem
1 Year Ago
Rubikon: Tunneling bug fix from Dirk
1 Year Ago
Update citizen.vmdl_c
1 Year Ago
Delete all compiled textures and run Build-Content
1 Year Ago
Add world tag to new level aggregate shapes
1 Year Ago
Glass damage uses blunt shatter type by default
1 Year Ago
ModelDoc: Add import scale to vsnap node
1 Year Ago
Network glass shard material instead of trying to grab it from the parent panel, this should stop glass becoming wrong material sometimes
1 Year Ago
Only grab flex weights from parent if parent is IsSceneAnimatableObject
1 Year Ago
Add Voice.Level for local voice level (otherwise we'd have to loopback and wait for our own voice to play) Animate VoiceSpeaker UI using Voice.Level https://files.facepunch.com/layla/1b2711b1/sbox_0059.mp4
1 Year Ago
Ability to control Morphs from C# Added MorphCollection pattern Impl SceneObjectMorphCollection
1 Year Ago
Impl SceneObjectMorphCollection
1 Year Ago
Ability to control Morphs from C#
1 Year Ago
Another baseplayer cleaning pass
1 Year Ago
Faceposer: Disable loading and saving of tool settings for now because most people probably have old settings
1 Year Ago
Add back face poser with some minor UI cleanup so we can start to fix it up
1 Year Ago
Don't predict sound event guid when starting sounds, on the client guid is always zero so this can't be predicted.
1 Year Ago
Add summary to PhysicsBody.BodyType explaining that a body that is networked and dynamic will be keyframed on the client
1 Year Ago
Add back Sound.FromScreen