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134,075 Commits over 4,293 Days - 1.30cph!

11 Years Ago
updated bridge material
11 Years Ago
Long sleeved shirt and pants highpass, mask
11 Years Ago
Don't let them in the server if family share owner is banned
11 Years Ago
Don't let them in the server if family share owner is banned
11 Years Ago
Missed this file
11 Years Ago
Fixed hapis tunnel layers Ran scene2prefab all
11 Years Ago
Added LocalClock (same as SynchronizedClock, but without the synchronized bit) Spawn group now uses LocalClock Fixed some radtown barrels spawning underground
11 Years Ago
Merge from main
11 Years Ago
Moved Spawnable to the same folder as SpawnPopulation
11 Years Ago
Changed holdtype & adjusted position of player crossbow prefab
11 Years Ago
Merge from radtown-spawn-refactor
11 Years Ago
Fixed floaty airfield hangars and warehouse
11 Years Ago
Bridge material and parts tweaks
11 Years Ago
updated AssetGallery test scene.
11 Years Ago
Making skins for building blocks more straight forward, less magic
11 Years Ago
sockets work with deployables survey charge creates a crater, & mining equipment snaps to it
11 Years Ago
merge from main
11 Years Ago
Fixed constant reimporting when pressing play or saving
11 Years Ago
bridge material and model updates
11 Years Ago
new bridge material
11 Years Ago
fixed placement of mining quarry fixed bug with planner trying to play an effect after it had destroyed itself
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
protocol++ !added crossbow for alex to fix
11 Years Ago
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
11 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
11 Years Ago
Removed debug DDraws
11 Years Ago
Fixed TweakUIMultiSelect initial state
11 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
11 Years Ago
Tweaked god ray color around dawn and dusk
11 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
11 Years Ago
Added third TrackIR rotation axis
11 Years Ago
Attraction points, attraction socket
11 Years Ago
high external wall wip
11 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
11 Years Ago
pants icons
11 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
11 Years Ago
crossbow implementation
11 Years Ago
missed protocol++ (whoops) updated crossbow icon
11 Years Ago
removed temp wood constructions around quarry
11 Years Ago
closed a few gaps in the meshes
11 Years Ago
fixed placement check on mining quarry
11 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
11 Years Ago
Updated holdtype on player crossbow
11 Years Ago
nerfed wood spear - slightly less range, less radial grace
11 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
11 Years Ago
Manifest
11 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
11 Years Ago
crossbow loaded state + recoil
11 Years Ago
fixed crossbow being fubar