reporust_rebootcancel

129,187 Commits over 4,232 Days - 1.27cph!

10 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
10 Years Ago
Tightened valid cupboard deployment angle
10 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
10 Years Ago
Fixed world models / ragdolls ignoring cave triggers
10 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
10 Years Ago
Vis.Colliders handles terrain triggers
10 Years Ago
Fixed turret LOS check ignoring cave triggers
9 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
9 Years Ago
Found an ingenious (i really mean dumb) way to allow runtime toggle for debug/testing; default off for now Tested d3d11; d3d9 and gl need work before merge
9 Years Ago
Fixed fog seam on river to ocean transition; rivers too low tess for vertex fog Optimized screen coord to frustum ray
9 Years Ago
Improved quit to editor handling of when revz is enabled
9 Years Ago
Couple edit-mode more fixes
9 Years Ago
instahit fix can no longer codelock fish traps ( wow )
9 Years Ago
baseline for water purifier/desalinator
9 Years Ago
missing
9 Years Ago
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9 Years Ago
Prevent movement layer is included in AntiHack checks
9 Years Ago
AntiHack keeps track of kicks and bans
9 Years Ago
Adjusted default AntiHack parameters
9 Years Ago
Fixed remaining gl issues
9 Years Ago
Merge from main
9 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
9 Years Ago
merge from main
9 Years Ago
AntiHack has instahit convar
9 Years Ago
optimized and improved the look of the all of the player movement animations
9 Years Ago
fixed the player_model prefab so it uses the new anim controller
9 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
9 Years Ago
Deleting the old player Animations folders/files
9 Years Ago
checking in the previous RustPlayerSkeleton.asset
9 Years Ago
instahit tweaks
9 Years Ago
changed the default Editor Inventory Loadout back to the previous one
9 Years Ago
silencer changes
9 Years Ago
merge from main
9 Years Ago
Sound & mix tweaks
9 Years Ago
Caught fish sounds (fish trap)
9 Years Ago
water purifier functionality
9 Years Ago
Physics sounds/effects WIP
9 Years Ago
bota bag and waterbucket cannot be filled until fully deployed final water purifier functionality
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
manifest, loot, phrases et al
9 Years Ago
fix for no water purifier guide water purifier only produces steam and bubbling sound when water is actually being processed
9 Years Ago
debugging
9 Years Ago
instahit fixes
9 Years Ago
Alternative solution to projectile instahit
9 Years Ago
Improvements for the alternative projectile instahit detection
9 Years Ago
Tweaked max entity velocity in instahit detection
9 Years Ago
Tweaked speed forgiveness in instahit detection
9 Years Ago
Instahit logs are yellow in console
9 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds