127,187 Commits over 4,109 Days - 1.29cph!
Some prefab auto-disables
Tweaked power substation terrain adjustments
wolf skull fbx/prefab/textures/materials
Clear old maps from cache when world version is incremented
Added wind flutter to foliage shader + extra control params to match ST
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
Merging multithreaded batching
Fixed colliders not batching on server load
Fixed clientside exception
Added wolfskull worldmodel
reduced tri count of LOD1
Increased min distance between caves (more space between their nobuild volumes)
Don't place prefab mountains on maps that are smaller than 3000x3000
Rock formations use prefab scene for easier handling
Fixed rock formations sometimes placing on roads
Better terrain adjustments on small caves
Overgrowth dressing scene updates
Fixed various clutter prefab fuckups
Fixed more clutter prefab fuckups
most functionality complete
eoka/bow/DBS/f1/flamethrower setup
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
cleaver/revolver/rocketlauncher/sword/thompson setup
hazmat offset adjustments
c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
added server convar to disable showing/networking of holstered items
holstered item display has new priority based on hostility
balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
Fix a few items missing ui sounds