127,177 Commits over 4,109 Days - 1.29cph!
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
3rd person animations for m249
updated worldmodel m249 with new animations
3rd person animations for python + thompson
updated worldmodel python + thompson with new animations
some tweaks to the 3rd person walk animations
some tweaks to a bunch of 3rd person deploy / reload anims
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen )
fixed pump shotgun so it actually uses the awesome fire sound that AlexR made
fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
fixed fbx unity warnings for world python & m249 models
More granular time slicing for work on the main thread
Nicer RPC calling
Fixed corpses not being eaten
Fixed culling related NRE in spectate mode
Don't start refresh coroutines until RefreshAll is called
Tweaked default batching params
Added bone fragments worldmodel
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
Correct batching script on overgrowth prefabs
Re-added monument name phrases and enabled map labels
Fixed some monument layers
Updated warehouse monument topology (river issues)
Removed terrain adjustment padding from prefab scenes (added to radius)
Removed from script as well
Increased nobuild zone around trainyard
More tarrain checks for military tunnel monument
Reapply phys sound updates
Vending machine sound tweaks
Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
initial functionality
fix for vending machines destroying when walls upgraded nearby
Fixed terrain placement of power substations not being applied
Fixed rotation of roadside electrical boxes
Some prefab auto-disables
Tweaked power substation terrain adjustments
wolf skull fbx/prefab/textures/materials
Clear old maps from cache when world version is incremented
Added wind flutter to foliage shader + extra control params to match ST
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)