userLouie Turnercancel

2,848 Commits over 1,127 Days - 0.11cph!

1 Year Ago
Walk input
1 Year Ago
Chat history
1 Year Ago
Bullet Decals
1 Year Ago
viewmodel tilt when ducking
1 Year Ago
walking sounds Merge branch 'main' of sbox-hidden
1 Year Ago
updated particles Merge branch 'main' of sbox-hidden
1 Year Ago
Laser tweak
1 Year Ago
Added Knife and updated weapon pos
1 Year Ago
Lazer particle and attachments
1 Year Ago
Model updates
1 Year Ago
Updated sense particle update laser dot particle
1 Year Ago
Compiled files
1 Year Ago
Hidden Effect
1 Year Ago
Player ragdoll physics fixed flag
1 Year Ago
Added Russian Language for when its supported in game (Thanks lyrica) Merge branch 'main' of sbox-boomer
1 Year Ago
Fixed Jumppads
1 Year Ago
Fixed Precache json not being found
1 Year Ago
Compiled assets + .addon
1 Year Ago
Added [HammerEntity] to missing ents Assets + cleanup
1 Year Ago
Fixed Compile Errors (Reupload)
1 Year Ago
Delete map content
1 Year Ago
Update .addon
1 Year Ago
Added French Language for when its supported in game (Thanks KAYA & Del Tremblay) Ajout de la langue française pour quand cela sera supporté in-game
1 Year Ago
Added Pirate language option
1 Year Ago
Awards use localization file
1 Year Ago
Added English language localization Updated the localization files
1 Year Ago
Fixed lobby
1 Year Ago
Updated Ammo models (Howie)
1 Year Ago
Adjusted lightning particle when zoomed in
1 Year Ago
Added LODs to the guns
1 Year Ago
Added Team modes
1 Year Ago
Updated Weapon models and anims
1 Year Ago
Basic GL Anims Basic Lightning gun anims Basic Shotgun anims Basic Nailgun anims Basic Railgun anims Basic rocketlauncher anims Updated lightninggun particle Updated railgun particle
1 Year Ago
Updated lightning gun particle
1 Year Ago
Grenade Launcher model Lightning Gun model Nailgun model Railgun model Rocketlauncher model
1 Year Ago
Shotgun model This is causing the game to hard crash on load
1 Year Ago
Switched QuadDamage to basepickup Merge branch 'main' of sbox-boomer
1 Year Ago
default controller settings
1 Year Ago
Removed unused dev vmaps Removed broken keyvalues from env and lighting vmaps
1 Year Ago
Work In Progress Map2
1 Year Ago
Add BasePickup, made ArmorPickup and converted ArmorShard to use it. No need to null out the model Add BasePickup.OnPickupAction, delete armor pickups when they're used if dropped by a player Refactor Ammo pickups to use BasePickup Armor pickup feed message uses armor granted value Added BasePickup.Disabled Re-enable if Disabled = false, disallow pickup Rename RespawnImmediately to SpawnImmediate - fix draw on startup Updated Health and armour to have fixed respawn values Merge branch 'main' into pickups Set up megahealth + respawn timer Mega armour set up Allow players to set Time Limit in lobby Game Type Lobby settings Back up round timer Hide timer once pickup is ready _cs Disable Quad Damage in hammer for now Slightly better map check
1 Year Ago
Disable Quad Damage in hammer for now Slightly better map check
1 Year Ago
Back up round timer Hide timer once pickup is ready _cs
1 Year Ago
Allow players to set Time Limit in lobby Game Type Lobby settings
1 Year Ago
Set up megahealth + respawn timer Mega armour set up
1 Year Ago
Updated Health and armour to have fixed respawn values
1 Year Ago
Respawn Timer Particle
1 Year Ago
If the map isn't set up correctly we go to a different map
1 Year Ago
Slight tidy up
1 Year Ago
Default to Deathmatch if no gamemodes set