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189 Commits over 669 Days - 0.01cph!

59 Days Ago
merge from main
60 Days Ago
Added automated test to check all items have a phrase and description
60 Days Ago
merge from main
2 Months Ago
Removed harvesting wolf skull from all farm animals
2 Months Ago
merge from main
2 Months Ago
Added automated test to check collectable entities have a token and phrase
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
Added honey bandage to primitive and hardcore tech trees
2 Months Ago
merge from main
2 Months Ago
merge from medical_honey_bandage
2 Months Ago
Adjusted the world model LODS to match the regular bandage
2 Months Ago
merge from main
3 Months Ago
merge from medical_honey_bandage
3 Months Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
3 Months Ago
merge from main
3 Months Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
3 Months Ago
merge from main
3 Months Ago
Minor feedback tweaks
3 Months Ago
merge from automated_testing
3 Months Ago
S2P oilrigs, excavator and gas station
3 Months Ago
New automated test to check for immortal entities starting with health <= 0.
3 Months Ago
merge from main
3 Months Ago
merge from medical_honey_bandage
3 Months Ago
Fixed world model collision being too small Fixed world model outline referencing the old bandage instead of the new one
3 Months Ago
merge from main
3 Months Ago
merge from automated_testing
3 Months Ago
Reduced network range of watertreatment_pipe_waterproducer.prefab. Stops automated tests failing.
3 Months Ago
merge from main
3 Months Ago
Added honey bandage to medical crates and waterwell vendor
3 Months Ago
Added -5 radiation
3 Months Ago
merge from main
3 Months Ago
Merge from medical_honey_bandage
3 Months Ago
Enabled mipmaps on the icon
3 Months Ago
merge from main
3 Months Ago
merge from DeepSeaTreasure_rw_fix
3 Months Ago
Enable Read/Write on primativelootbox_gibs
3 Months Ago
Merge from main
3 Months Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
3 Months Ago
Trees additions support multiple prefabs instead of just one
3 Months Ago
merge from main
3 Months Ago
Merge from medical_honey_bandage
3 Months Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
3 Months Ago
merge from main
3 Months Ago
merge from medical_honey_bandage (again)
3 Months Ago
merge from medical_honey_bandage
3 Months Ago
Fix honey bandage effects not firing (for real this time)
3 Months Ago
merge from medical_honey_bandage
3 Months Ago
merge from main
3 Months Ago
Typo fix
3 Months Ago
Fixed effects not firing