userMartyn Chapmancancel

1,302 Commits over 487 Days - 0.11cph!

4 Months Ago
Merge from pmm_supermarket_food_freezer
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Merge from main
4 Months Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Rebuild phrases
4 Months Ago
Merge from main
4 Months Ago
Merge from m16a2_viewmodel_fix
4 Months Ago
Fix M16A2 viewmodel attack animation at low fps
4 Months Ago
Merge from apartment_complex_monument
4 Months Ago
Merge from apartment_complex_monument/conversation_fixes
4 Months Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
4 Months Ago
Merge from apartment_complex_monument
4 Months Ago
Merge from main
4 Months Ago
Merge from apartment_complex_monument/conversation_fixes
4 Months Ago
Restore thank you message change
4 Months Ago
Merge from apartment_complex_monument
4 Months Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
4 Months Ago
Fix condition failed speech node data being wiped if the standard resulting node is unset
4 Months Ago
Add dialogue to apartment concierge for when no rooms are available Fix rooms available dialogue being invisible when there are no rooms available General small improvements to concierge dialogue tree - add some exit responses, add an intro reset speech node which makes more sense after already having been initially welcomed Add 'rentallroomsoftype' servervar to fake rent out all rooms of a specific type Fix speech nodes looking all fucked up in the dialogue graph if they had lots of text
4 Months Ago
Merge from powergrid
4 Months Ago
Compile fix
4 Months Ago
Merge from powergrid
4 Months Ago
Restore Recycler change from apartments
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Codegen, phrases, manifest Fix compile error
4 Months Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
4 Months Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
4 Months Ago
Progress on integrating building block colours into the recently added EntityColourSwapLookup config asset One config to rule them alll Will allow building blocks and other entities to share the same colour datasets, like the industrial shelves and shipping container skins
4 Months Ago
Merge from shadowlod_fix
4 Months Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
4 Months Ago
Merge from conversation_disconnect_fix
4 Months Ago
Fix NPC conversations not being correctly cleaned up if disconnecting while talking
4 Months Ago
Merge from MonumentBlockers
4 Months Ago
Merge from MonumentBlockers2
4 Months Ago
Codegen, localization, manifest Restore Recycler change from apartments
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
StagedResourceEntity now supports RendererLOD components as well as MeshLOD Update StagedDestructionEntityInfo to use a GameObjectRef to the source mesh asset rather having to serialize a mesh for each LOD Use the source mesh asset to ascertain which mesh and materials we should apply for each LOD stage Fixes new trolley blocker using the wrong materials when switching destruction stages. Also less faffing around with meshes in the editor than before Update all StagedResourceEntity prefabs so they work as before
4 Months Ago
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Take compound scene from main, S2P
4 Months Ago
Merge from main
4 Months Ago
Merge from hideheldentity_hack_embrace
4 Months Ago
Cleanup
4 Months Ago
Optimise SendNetworkUpdates in chainsaw, the original sin for this bug Remove invoke delegate allocations across chainsaw
4 Months Ago
Merge from main
4 Months Ago
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture Fix all the invoke delegate allocations in BasePlayer-Gestures