userMartyn Chapmancancel
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1,176 Commits over 457 Days - 0.11cph!

33 Days Ago
Merge from MonumentBlockers
33 Days Ago
Fix blocker mesh issues flagged by automated tests
33 Days Ago
Merge from MonumentBlockers
33 Days Ago
Codegen, manifest
33 Days Ago
S2P military tunnel, oilrig, launch site
33 Days Ago
Merge from main
34 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
34 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
34 Days Ago
Merge from powerline_power_change
34 Days Ago
More misc code cleanup
35 Days Ago
Merge from m15_modslots_fix
35 Days Ago
Export test list
35 Days Ago
RidableHorse.prefab
35 Days Ago
Merge from main
35 Days Ago
Test feedback
35 Days Ago
Merge from m15_modslots_fix
35 Days Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
35 Days Ago
Misc code improvements for StagedRendererLOD
35 Days Ago
Merge from PlayerMaintainedMonuments
35 Days Ago
Merge from main
35 Days Ago
Merge from pole_entity_delete
35 Days Ago
Manifest Commit meta files from new recycler variant prefabs
35 Days Ago
Delete powerline pole entity Add comment component to powerline_pole_a
36 Days Ago
Merge from powergrid/tentative_recycler_fix
45 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
45 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
45 Days Ago
Merge from powergrid/fuse_deterioration
45 Days Ago
Bump minimum decay rate from 6% to 8%
45 Days Ago
45 Days Ago
Merge from PlayerMaintainedMonuments
45 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
45 Days Ago
Merge from main
46 Days Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
46 Days Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
47 Days Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
47 Days Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
47 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
47 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
47 Days Ago
Merge from powergrid/fuse_swap_fix
47 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
47 Days Ago
Merge from powergrid
47 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
47 Days Ago
Merge from PlayerMaintainedMonuments
47 Days Ago
Merge from PlayerMaintainedMonuments
47 Days Ago
Merge from PlayerMaintainedMonuments
47 Days Ago
Merge from main
47 Days Ago
Merge from powergrid/fuse_swap