userMartyn Chapmancancel
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758 Commits over 365 Days - 0.09cph!

10 Months Ago
Upon first time opening map automatically centre on player
10 Months Ago
Merge from main
10 Months Ago
Update changelog
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
Merge from main
10 Months Ago
Merge from tugboat_toot
10 Months Ago
Configure max horn time and rate limit
10 Months Ago
Merge from main
10 Months Ago
Merge from compass
10 Months Ago
Needle now moves when tapped during admire animation
10 Months Ago
Adjust needle swing settings, now settles faster from big swings
10 Months Ago
Merge from compass
10 Months Ago
Merge from main
10 Months Ago
Remove last uses of node shortnames
10 Months Ago
NPC statements now copied over too
10 Months Ago
Post node data copy
10 Months Ago
Pre node data copy
10 Months Ago
Merge from ammocontainer_garbage
11 Months Ago
Merge from main
11 Months Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
11 Months Ago
Fixes
11 Months Ago
Remove garbage allocations from calls to FindItemsByItemID
11 Months Ago
Merge from fix_ammo_contents_bug
11 Months Ago
Fix for amount to reload value when switching ammo types being wrong if ping wasn't low enough.
11 Months Ago
Merge from main
11 Months Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
11 Months Ago
Merge from main
11 Months Ago
Merge from waterpump_occlusion_fix
11 Months Ago
Fluid switch and powered water purifier loop audio now also affected by occlusion.
11 Months Ago
Merge from main
11 Months Ago
Merge from tugboat_toot 🎺
11 Months Ago
Restore changes and fix compile errors
11 Months Ago
Merge from main
11 Months Ago
Merge from compass
11 Months Ago
Merge from main
11 Months Ago
Setup for weapon rack
11 Months Ago
Merge from main
11 Months Ago
Change UI sounds and fix NRE when deployed in third person
11 Months Ago
Small fixes and tweaks
11 Months Ago
Water pump idle loop audio is now affected by occlusion.
11 Months Ago
Tweak needle settings
11 Months Ago
Merge from compass_gameplay
11 Months Ago
Merge from /compass
11 Months Ago
Fix and improve the previous fixes and improvements
11 Months Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
11 Months Ago
Merge from main
11 Months Ago
Hopefully fixes and improvements
11 Months Ago
Rebuild manifest
11 Months Ago
Merge from main
11 Months Ago
Setup for third person testing