1,331 Commits over 487 Days - 0.11cph!
Merge from animal_renaming
Adjust recoil, weapon rack config
Add [+firemode] to ReplaceTokens
Various fixes
Add ForceActiveViewmodelAnimatorUpdate to viewmodel anim controller
Don't break existing server saves for livestock
Changing the uzi stock now blocks other actions, like a reload
Holstering before the stock change animation finishes cancels the stock change
Fix animation issue when firing first shot upon entering play mode
Fix admire animation not being cancelled
Adjust ADS settings again
Add renaming for cows and sheep
Player instigated renames start a new name dynasty, utilising the existing name dynasty stuff
Players can't rename animals spawned with the raree special names/genes. These names now appear gold with a star
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Merge from grenade_drop_animations
Setup nicer drop predictions for all grenade types
Fix attach animations not playing in spectator mode
Predicted dropped grenades now inherit velocity and spin from the viewmodel
Merge from npc_phone_debug_fix
Fix convar for accessing test NPC phone conversations
Smoother transition between viewmodel and predicted grenade when dropping
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Initial commit for animal renaming
Port over work from hackweek_horse_naming
Can now rename horses, misc minor improvements for renaming chickens
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
Fix flare viewmodel attach anim
Merge from orbitcam_scrollwheel_hog
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input
Stops inventory hotbar from being cycled whilst zooming the camera
Setup 3p attach anims
Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
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Fix attached grenades having a delay until becoming visible
Attached grenades are visible once a "attach_reveal" viewmodel anim event fires
If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns
If the actual grenade is spawned before the event, hide the actual grenade until we get that event
Merge from gamemode_clans_restrictions
Merge from gamemode_clans_restrictions