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1,331 Commits over 487 Days - 0.11cph!

Merge from animal_renaming
Merge from main
Cleanup
Yesterday
Merge from UZI 9mm
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Adjust recoil, weapon rack config
Yesterday
Merge from main
Yesterday
Add [+firemode] to ReplaceTokens
Yesterday
Various fixes Add ForceActiveViewmodelAnimatorUpdate to viewmodel anim controller
Yesterday
Don't break existing server saves for livestock
Yesterday
Unfuck merge
Yesterday
Changing the uzi stock now blocks other actions, like a reload Holstering before the stock change animation finishes cancels the stock change Fix animation issue when firing first shot upon entering play mode Fix admire animation not being cancelled Adjust ADS settings again
Yesterday
.meta file
2 Days Ago
Update ADS settings
2 Days Ago
Merge from main
2 Days Ago
Merge fix
2 Days Ago
Merge from main
2 Days Ago
Add renaming for cows and sheep Player instigated renames start a new name dynasty, utilising the existing name dynasty stuff Players can't rename animals spawned with the raree special names/genes. These names now appear gold with a star
5 Days Ago
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5 Days Ago
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5 Days Ago
Merge from grenade_drop_animations
5 Days Ago
Setup nicer drop predictions for all grenade types
5 Days Ago
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5 Days Ago
Fix attach animations not playing in spectator mode
5 Days Ago
Cleanup
6 Days Ago
Predicted dropped grenades now inherit velocity and spin from the viewmodel
6 Days Ago
Merge from npc_phone_debug_fix
6 Days Ago
Fix convar for accessing test NPC phone conversations
7 Days Ago
Smoother transition between viewmodel and predicted grenade when dropping
7 Days Ago
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7 Days Ago
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7 Days Ago
Initial commit for animal renaming Port over work from hackweek_horse_naming Can now rename horses, misc minor improvements for renaming chickens
7 Days Ago
Merge from main
7 Days Ago
Progress on improving how dropped grenades appear with throw prediction enabled when not standing still
10 Days Ago
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
10 Days Ago
Fix flare viewmodel attach anim
10 Days Ago
Merge from main
10 Days Ago
Merge from main
12 Days Ago
Merge from orbitcam_scrollwheel_hog
12 Days Ago
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input Stops inventory hotbar from being cycled whilst zooming the camera
12 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
12 Days Ago
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12 Days Ago
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12 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
13 Days Ago
Merge from gamemode_clans_restrictions
13 Days Ago
Merge from gamemode_clans_restrictions