661 Commits over 304 Days - 0.09cph!
Merge from 3p_spectator_improvements
Viewmode fixes:
- Now need to press shift+F3 to set additional viewmodes. Just pressing F3 will only toggle between standard 1st and 3rd person.
- SpectatePlayer should now return the correct currentViewMode during both spectate and demo playback. Removed hack for getting the viewmode
- Can now switch between all viewmodes during demo playback
- Fix SpectatorMode.Update not being called in third person during demo playback
Merge from 3p_spectator_improvements
- Smoothed the zooming in and out in third person camera view
- Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
- Fix connections potentially being added more than once in RpcTarget.FromFlags
- Fix spectated player name and health text being invisible when spectating in third person
- Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
- Fix metabolism values on other players not being recorded in demos
- Add RpcTarget.FromFlags to easier construct who we want to send an RPC to
- Fix full server snapshots not being sent if running client+server
Merge from 3p_spectator_improvements
Fix potential NRE when starting debug camera
Merge from viewmodel_early_disable_fix
Move viewmodel clear config file
Merge from viewmodel_early_disable_fix
Fix issues with third person anims still stopping early on molotov, bandage and syringe
Merge from heldentity_preprocess_fix
Fix NRE in HeldEntity.PreProcess
Merge from 3p_spectator_improvements
Merge from viewmodel_early_disable_fix
Applied to other grenade types, bandage and medical syringe
Fix issues with camera reset lerp
- HeldEntity and BaseViewModel now find and cache which anim clips are valid for persisting in PreProcess rather than in DoPrepare and being serialized to each prefab. Makes it easier to quickly test in editor and no prefab diffs
- General cleanup of the code
- Fix not checking if the animation controller playable is valid in PlayerModel.IsGoingToPlayClearHoldTypeAnim
- Remove some garbage allocs in AnimationEvents
- In AnimationEvents.TryCacheEventReceivers always check its parent for any other IAnimationEventReceiver. No current viewmodel for which this would have been a problem for, but because it can support more than one event receiver felt like a bug waiting to happen
Fix exhaust VFX not playing correctly on chainsaw viewmodels
Merge from chainsaw_exhaust_vfx_fix
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera
Fixes a few things only working in the first person spectate camera
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Fix third person player sounds not working correctly in spectator mode
Fix previous commit breaking the cycling order of the camera viewmodes
Compile fix UIPrisonerHoodOverlay
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode
Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching
Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
Metabolism values should now immediately update to latest values upon spectating a player
Merge from viewmodel_early_disable_fix
Merge from npc_gesture_heldentity_fix
NPC's now use the server gesture start method rather than sending player signals, fixes them not hiding their currently held entities when starting gestures
Added faster dictionary lookups to GestureCollection
String material texture offset gets updated according to the current rotation of the wheel bone
New solution for persisting held entity animations on the playermodel
Seems to fix previous issues where those animations would not always clear correctly
Merge from chainsaw_hotspot_gathering
Fix server log when throwing items at trees and ore nodes
Merge from 3p_spectator_improvements
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
Merge from 3p_spectator_improvements