userMartyn Chapmancancel
reporust_rebootcancel

1,061 Commits over 426 Days - 0.10cph!

1 Year Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
1 Year Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
1 Year Ago
Fix camera position not updating when recentering map view
1 Year Ago
Upon first time opening map automatically centre on player
1 Year Ago
Merge from main
1 Year Ago
Update changelog
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Merge from main
1 Year Ago
Merge from tugboat_toot
1 Year Ago
Configure max horn time and rate limit
1 Year Ago
Merge from main
1 Year Ago
Merge from compass
1 Year Ago
Needle now moves when tapped during admire animation
1 Year Ago
Adjust needle swing settings, now settles faster from big swings
1 Year Ago
Merge from compass
1 Year Ago
Merge from main
1 Year Ago
Remove last uses of node shortnames
1 Year Ago
NPC statements now copied over too
1 Year Ago
Post node data copy
1 Year Ago
Pre node data copy
1 Year Ago
Merge from ammocontainer_garbage
1 Year Ago
Merge from main
1 Year Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
1 Year Ago
Fixes
1 Year Ago
Remove garbage allocations from calls to FindItemsByItemID
1 Year Ago
Merge from fix_ammo_contents_bug
1 Year Ago
Fix for amount to reload value when switching ammo types being wrong if ping wasn't low enough.
1 Year Ago
Merge from main
1 Year Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
1 Year Ago
Merge from main
1 Year Ago
Merge from waterpump_occlusion_fix
1 Year Ago
Fluid switch and powered water purifier loop audio now also affected by occlusion.
1 Year Ago
Merge from main
1 Year Ago
Merge from tugboat_toot 🎺
1 Year Ago
Restore changes and fix compile errors
1 Year Ago
Merge from main
1 Year Ago
Merge from compass
1 Year Ago
Merge from main
1 Year Ago
Setup for weapon rack
1 Year Ago
Merge from main
1 Year Ago
Change UI sounds and fix NRE when deployed in third person
1 Year Ago
Small fixes and tweaks
1 Year Ago
Water pump idle loop audio is now affected by occlusion.
1 Year Ago
Tweak needle settings
1 Year Ago
Merge from compass_gameplay
1 Year Ago
Merge from /compass
1 Year Ago
Fix and improve the previous fixes and improvements
1 Year Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
1 Year Ago
Merge from main
1 Year Ago
Hopefully fixes and improvements