userMartyn Chapmancancel
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1,061 Commits over 426 Days - 0.10cph!

11 Months Ago
Merge from blueprint_unlock_fix
11 Months Ago
Fix for workbench tech tree appearing fully unlocked, woops
11 Months Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
11 Months Ago
Merge from naval_update
11 Months Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
11 Months Ago
11 Months Ago
Remove using
11 Months Ago
Setup for other monument types
11 Months Ago
WIP setup for playing notification sounds for monument events
11 Months Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
11 Months Ago
Merge from dlc_blueprint_warning
11 Months Ago
Merge from main
11 Months Ago
Merge from naval_missions
11 Months Ago
Merge from naval_update
11 Months Ago
Fix compile errors
11 Months Ago
Merge from naval_update
11 Months Ago
Error scan checks for more than one occurrence of an ActionEvent node type
11 Months Ago
Cleanup code for node creation search window
11 Months Ago
Move error log to where it actually is an error
11 Months Ago
Better node/data type registry
11 Months Ago
Progress on cleaning up all current conversation/mission changes
11 Months Ago
Merge from naval_update
11 Months Ago
Commit progress on deep sea islands mission
11 Months Ago
Shift convar values by -1
11 Months Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
11 Months Ago
- Initial setup of oil rig mission - More small misc changes to mission editor
11 Months Ago
Revert change to calculating distance on MissionPoint
11 Months Ago
Revert bad file change from merge
11 Months Ago
Merge from mission_create_streamlining
11 Months Ago
- Various small misc changes to working with missions in editor - Fixes for Activate Sensor mission - Adds ShowIf attribute to contextually hide fields in the inspector
11 Months Ago
Pickup toast message keys now correctly display when using DebugLanguage 1
12 Months Ago
Merge from open_your_eyes
12 Months Ago
Fix issue where character eyes could remain closed.
12 Months Ago
Merge from pickup_toast_translation_fix
12 Months Ago
Rebuild phrases
12 Months Ago
Fix translations for pickup error toast messages
12 Months Ago
Merge from door_lock_pickup
12 Months Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
12 Months Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
1 Year Ago
Merge from changelog_fix
1 Year Ago
Merge from spraycan_toast
1 Year Ago
Merge from pickup_toasts
1 Year Ago
Merge from gamemodes_workbench_fix
1 Year Ago
Merge from fix_uselegacyworkbenchinteraction
1 Year Ago
Fix convar server.uselegacyworkbenchinteraction
1 Year Ago
Fix workbench tech trees being wrong in softcore. Reverts previous change to vanilla gamemode, should no longer be neccessary. All gamemode tech trees should now be functioning correctly.
1 Year Ago
Fix workbench tech trees in vanilla gamemode
1 Year Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
1 Year Ago
Move field to server only
1 Year Ago
Fix compile error