userMartyn Chapmancancel
reporust_rebootcancel

1,331 Commits over 487 Days - 0.11cph!

10 Months Ago
- Fix some issues with position generators and exclusive mission points - Fix issues relating to player state missions data and resetting player state
10 Months Ago
Post merge fixes
10 Months Ago
Merge from artist_pack_dlc_old/paintball_overalls
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
Fix client compile error
10 Months Ago
Optimisation for EnvironmentManager.Check - No longer converts the physics overlap collider buffer to a list - Returns true as soon as a valid environment volume collider is found rather than always iterating through all colliders
10 Months Ago
Commit progress on mission "can accept" improvements - Split up work between client and server. Server checks if missions are valid, this result is the same for all players and does not need to be regenerated at the request of each player. Clients use this result + checking themselves if they could accept this mission for things like mission provider map marker visibility. - Removed "relative to" position generator type "player" as this no longer works for generating positions in a player agnostic way before missions have been accepted. Replaced each case where this was used in mission position generators, all missions should still be functional as before using alternative position types. - Modify blocked points so that they work properly with positions being generated in advance of missions being accepted. - Misc minor mission related optimisations. TLDR: Restoring mission provider map marker functionality whilst also fixing problems of these being misleading due to discrepancies between the client and server for if missions can be accepted.
10 Months Ago
Fixes for battery hunt mission
10 Months Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
10 Months Ago
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
10 Months Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
10 Months Ago
Add support for different animator override controllers per surface type on wallpaper tool
10 Months Ago
Merge from main
11 Months Ago
Merge from space_station_weapon_skin
11 Months Ago
Cherrypick from 139797
11 Months Ago
Cherrypick from 139793
11 Months Ago
Merge from main
11 Months Ago
Merge from space_station_weapon_skin
11 Months Ago
Merge from lr300_mag_drop
11 Months Ago
Merge from space_station_weapon_skin
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from naval_missions
11 Months Ago
Remove repeated allocations from getting missions from the mission manifest
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from naval_update
11 Months Ago
Fix issue causing low ammo indicator to be always on
11 Months Ago
Merge from main
11 Months Ago
Merge from remove_client_mission_state_requests
11 Months Ago
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
11 Months Ago
Add 5s time cap to client requesting update to mission states
11 Months Ago
Merge from client_request_mission_states
11 Months Ago
Merge from space_station_weapon_skin
11 Months Ago
Fix warning spam on viewmodel
11 Months Ago
Boost visibility of display back elements
11 Months Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
11 Months Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from naval_missions
11 Months Ago
Rebuild phrases
11 Months Ago
Merge from main
11 Months Ago
Merge from naval_update
11 Months Ago
Dialogue adjustment for Floating Citizen
11 Months Ago
Dialogue fixes for Lumberjack and Floating Citizen
11 Months Ago
Merge from readout_animations_fix
11 Months Ago
Update viewmodel prefab with new mesh renderer display fixes
11 Months Ago
Merge from /naval_update/lr300_space_display_animations
11 Months Ago
Merge from item_ownershipsshare_free
11 Months Ago
Free ownershipShared list if not null on Item pool reset